Current chronicle
High Five Final
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
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GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
H5
High Five Final
Classes
Kamael M Soldier
H5
: Final
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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All L2 classes
Kamael
Kamael M Soldier Skills
Trooper
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
80
84
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Lucky
Lv.1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
0
Passive
No
No
Guilted Body
Lv.1
Body of original sin. Only light armor types can equip it.
0
Passive
No
No
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Weapon Mastery
Lv.1
Increases P. Atk. by 8.5%%. and additionally by 2.
160
Passive
No
No
Armor Mastery
Lv.1
Increases P. Def. by 9 and MP Recovery Bonus by 10%%.
160
Passive
No
No
Magic Immunity
Lv.1
Increases M. Def. by 11.
160
Passive
No
Yes
Soul Mastery
Lv.1
Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
160
Passive
No
No
Fallen Attack
Lv.1
Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
50
Active
No
No
Fallen Attack
Lv.2
Supplements the user's P. Atk. with 32 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
50
Active
No
No
Fallen Attack
Lv.3
Supplements the user's P. Atk. with 35 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
50
Active
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Fallen Arrow
Lv.1
Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls.
80
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.2
Supplements the user's M. Atk. with 14 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls.
80
Active
Yes
No
Wind: 20
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Weapon Mastery
Lv.2
Increases P. Atk. by 8.5%%. and additionally by 3.
790
Passive
No
No
Armor Mastery
Lv.2
Increases P. Def. by 11 and MP Recovery Bonus by 10%%.
390
Passive
No
No
Armor Mastery
Lv.3
Increases P. Def. by 12 and MP Recovery Bonus by 10%%.
390
Passive
No
No
Magic Immunity
Lv.2
Increases M. Def. by 12.
390
Passive
No
Yes
Magic Immunity
Lv.3
Increases M. Def. by 13.
390
Passive
No
Yes
Soul Mastery
Lv.2
Absorbs souls. 147 or more Exp. is needed to absorb a soul. Maximum of 8 souls can be absorbed.
790
Passive
No
No
Fallen Attack
Lv.4
Supplements the user's P. Atk. with 46 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
260
Active
No
No
Fallen Attack
Lv.5
Supplements the user's P. Atk. with 51 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
260
Active
No
No
Fallen Attack
Lv.6
Supplements the user's P. Atk. with 55 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
260
Active
No
No
Fallen Arrow
Lv.3
Supplements the user's M. Atk. with 16 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls.
390
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.4
Supplements the user's M. Atk. with 18 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls.
390
Active
Yes
No
Wind: 20
Increase Power
Lv.1
Increases the user's P. Atk. by 8%%. for 20 minutes.
790
Active
Yes
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Weapon Mastery
Lv.3
Increases P. Atk. by 8.5%%. and additionally by 4.
3300
Passive
No
No
Armor Mastery
Lv.4
Increases P. Def. by 13, MP Recovery Bonus by 10%%. and Evasion by 3.
1700
Passive
No
No
Armor Mastery
Lv.5
Increases P. Def. by 14, MP Recovery Bonus by 10%%. and Evasion by 3.
1700
Passive
No
No
Magic Immunity
Lv.4
Increases M. Def. by 15.
1700
Passive
No
Yes
Magic Immunity
Lv.5
Increases M. Def. by 17.
1700
Passive
No
Yes
Soul Mastery
Lv.3
Absorbs souls. 220 or more Exp. is needed to absorb a soul. Maximum of 10 souls can be absorbed.
3300
Passive
No
No
Fallen Attack
Lv.7
Supplements the user's P. Atk. with 71 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
1100
Active
No
No
Fallen Attack
Lv.8
Supplements the user's P. Atk. with 78 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
1100
Active
No
No
Fallen Attack
Lv.9
Supplements the user's P. Atk. with 84 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
1100
Active
No
No
Fallen Arrow
Lv.5
Supplements the user's M. Atk. with 20 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls.
1700
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.6
Supplements the user's M. Atk. with 22 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls.
1700
Active
Yes
No
Wind: 20
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise D
Lv.1
Increases expertise in using D-grade equipment.
0
Passive
No
No
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
Increases expertise in using C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
Increases expertise in using B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
Increases expertise in using A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
Increases expertise in using S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Lv.6
Increases expertise in using S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S84
Lv.7
Increases expertise in using S84-Grade equipment.
0
Passive
No
No