Classes
Items
{{ item.name }}  {{ item.title }}
{{ ['none', 'crystal_free'].includes(item.crystal_type) ? "NG" : item.crystal_type.toUpperCase() }}
Item
Skills
{{skill.name}}  Lv. {{skill.level}}
Skills
Monsters & NPC
{{monster.name}}   - {{monster.title}} Lv. {{monster.level}}
{{getDisplayMonsterType(monster)}}
Quests
Quest
{{quest.title}}  {{quest.location}}
Quests
Locations
Location
{{location.name}}  {{getDisplayZoneLevel(location)}}
Locations
No results
Show all results
All L2 classes
elven_scout
Elven Scout

Elven

Plain Walker Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Charm
Charm Lv.16
Decreases the enemy's aggression toward the user by 252.
9000
Active
Yes
No
Charm
Charm Lv.17
Decreases the enemy's aggression toward the user by 259.
9000
Active
Yes
No
Charm
Charm Lv.18
Decreases the enemy's aggression toward the user by 266.
9000
Active
Yes
No
Poison Recovery
Poison Recovery Lv.2
Cures the user of moderate poisoning.
26000
Active
Yes
No
Unlock
Unlock Lv.6
There is a 100%%. chance to open a level 1 door, a 75%%. chance to open a level 2 door, and 90%%. chance to open a level 40 treasure chest. Requires 5 Thief Keys.
26000
Active
No
No
Backstab
Backstab Lv.1
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9000
Active
No
Yes
Backstab
Backstab Lv.2
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9000
Active
No
Yes
Backstab
Backstab Lv.3
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.19
Restores one's own HP with 236 Power.
9000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.20
Restores one's own HP with 245 Power.
9000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.21
Restores one's own HP with 254 Power.
9000
Active
Yes
Yes
Fake Death
Fake Death Lv.1
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
26000
Toggle
No
No
Entangle
Entangle Lv.2
Decreases the enemy's Speed by 30%%. for 1 minute.
26000
Active
Yes
Yes
Spirit Barrier
Spirit Barrier Lv.1
Increases the user's M. Def. by 15%%. for 20 minutes.
26000
Active
Yes
Yes
Critical Chance
Critical Chance Lv.2
Increases Critical Rate by 30%%.
26000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.9
Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.10
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.11
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9000
Passive
No
Yes
Silent Move
Silent Move Lv.1
Disables preemptive attacks from enemies. Decreases Speed by 40%%. and continuously consumes MP.
26000
Toggle
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.11
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
9000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.12
Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
9000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.13
Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
9000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.1
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.2
Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.3
Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.6
Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.
26000
Toggle
No
Yes
Shadow Step
Shadow Step Lv.1
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
26000
Active
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.1
Confuses the enemy, causing them to cancel their target. Requires a dagger.
35000
Active
No
No
Charm
Charm Lv.19
Decreases the enemy's aggression toward the user by 272.
12000
Active
Yes
No
Charm
Charm Lv.20
Decreases the enemy's aggression toward the user by 279.
12000
Active
Yes
No
Charm
Charm Lv.21
Decreases the enemy's aggression toward the user by 286.
12000
Active
Yes
No
Unlock
Unlock Lv.7
There is a 100%%. chance to open a level 2 door, a 5%%. chance to open a level 3 door, and 90%%. chance to open a level 44 treasure chest. Requires 6 Thief Keys.
35000
Active
No
No
Backstab
Backstab Lv.4
Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
12000
Active
No
Yes
Backstab
Backstab Lv.5
Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
12000
Active
No
Yes
Backstab
Backstab Lv.6
Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
12000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.22
Restores one's own HP with 262 Power.
12000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.23
Restores one's own HP with 271 Power.
12000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.24
Restores one's own HP with 281 Power.
12000
Active
Yes
Yes
Entangle
Entangle Lv.3
Decreases the enemy's Speed by 30%%. for 1 minute.
35000
Active
Yes
Yes
Quick Step
Quick Step Lv.2
Increases Speed by 11.
35000
Passive
No
Yes
Esprit
Esprit Lv.2
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
35000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.12
Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
12000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.13
Increases P. Atk. by 26.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
12000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.14
Increases P. Atk. by 28.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
12000
Passive
No
Yes
Acrobatic Move
Acrobatic Move Lv.2
Increases Evasion by 5 when running.
35000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.14
Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
12000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.15
Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
12000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.16
Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
12000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.4
Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
12000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.5
Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
12000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.6
Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
12000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.7
Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level.
35000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.2
Confuses the enemy, causing them to cancel their target. Requires a dagger.
40000
Active
No
No
Charm
Charm Lv.22
Decreases the enemy's aggression toward the user by 293.
13000
Active
Yes
No
Charm
Charm Lv.23
Decreases the enemy's aggression toward the user by 300.
13000
Active
Yes
No
Charm
Charm Lv.24
Decreases the enemy's aggression toward the user by 307.
13000
Active
Yes
No
Unlock
Unlock Lv.8
There is a 100%%. chance to open a level 2 door, a 30%%. chance to open a level 3 door, and 90%%. chance to open a level 48 treasure chest. Requires 7 Thief Keys.
40000
Active
No
No
Backstab
Backstab Lv.7
Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Backstab
Backstab Lv.8
Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Backstab
Backstab Lv.9
Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.25
Restores one's own HP with 290 Power.
13000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.26
Restores one's own HP with 299 Power.
13000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.27
Restores one's own HP with 308 Power.
13000
Active
Yes
Yes
Cure Bleeding
Cure Bleeding Lv.2
Heals moderate bleeding.
40000
Active
Yes
No
Entangle
Entangle Lv.4
Decreases the enemy's Speed by 30%%. for 1 minute.
40000
Active
Yes
Yes
Esprit
Esprit Lv.3
Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.
40000
Passive
No
No
Boost Evasion
Boost Evasion Lv.2
Increases Evasion by 3.
40000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.15
Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.16
Increases P. Atk. by 32.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.17
Increases P. Atk. by 34.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.17
Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.18
Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.19
Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
13000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.7
Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
13000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.8
Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
13000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.9
Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
13000
Active
No
Yes
Chameleon Rest
Chameleon Rest Lv.1
Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
40000
Toggle
No
No
Vicious Stance
Vicious Stance Lv.8
Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level.
40000
Toggle
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.1
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
40000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.3
Confuses the enemy, causing them to cancel their target. Requires a dagger.
75000
Active
No
No
Charm
Charm Lv.25
Decreases the enemy's aggression toward the user by 313.
25000
Active
Yes
No
Charm
Charm Lv.26
Decreases the enemy's aggression toward the user by 320.
25000
Active
Yes
No
Charm
Charm Lv.27
Decreases the enemy's aggression toward the user by 327.
25000
Active
Yes
No
Backstab
Backstab Lv.10
Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
25000
Active
No
Yes
Backstab
Backstab Lv.11
Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
25000
Active
No
Yes
Backstab
Backstab Lv.12
Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
25000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.28
Restores one's own HP with 318 Power.
25000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.29
Restores one's own HP with 328 Power.
25000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.30
Restores one's own HP with 337 Power.
25000
Active
Yes
Yes
Bleed
Bleed Lv.3
Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
75000
Active
No
Yes
Entangle
Entangle Lv.5
Decreases the enemy's Speed by 30%%. for 1 minute.
75000
Active
Yes
Yes
Spirit Barrier
Spirit Barrier Lv.2
Increases the user's M. Def. by 23%%. for 20 minutes.
75000
Active
Yes
Yes
Critical Chance
Critical Chance Lv.3
Increases Critical Rate by 40%%.
75000
Passive
No
Yes
Esprit
Esprit Lv.4
Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.
75000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.18
Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
25000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.19
Increases P. Atk. by 38.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
25000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.20
Increases P. Atk. by 40.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
25000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.20
Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
25000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.21
Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
25000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.22
Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
25000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.10
Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
25000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.11
Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
25000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.12
Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
25000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.9
Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level.
75000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.4
Confuses the enemy, causing them to cancel their target. Requires a dagger.
115000
Active
No
No
Charm
Charm Lv.28
Decreases the enemy's aggression toward the user by 334.
38000
Active
Yes
No
Charm
Charm Lv.29
Decreases the enemy's aggression toward the user by 340.
38000
Active
Yes
No
Charm
Charm Lv.30
Decreases the enemy's aggression toward the user by 347.
38000
Active
Yes
No
Unlock
Unlock Lv.9
There is a 100%%. chance to open a level 2 door, a 75%%. chance to open a level 3 door, and 90%%. chance to open a level 52 treasure chest. Requires 8 Thief Keys.
115000
Active
No
No
Backstab
Backstab Lv.13
Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
38000
Active
No
Yes
Backstab
Backstab Lv.14
Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
38000
Active
No
Yes
Backstab
Backstab Lv.15
Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
38000
Active
No
Yes
Lure
Lure Lv.1
Quietly lures the enemy.
115000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.31
Restores one's own HP with 346 Power.
38000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.32
Restores one's own HP with 356 Power.
38000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.33
Restores one's own HP with 365 Power.
38000
Active
Yes
Yes
Entangle
Entangle Lv.6
Decreases the enemy's Speed by 30%%. for 1 minute.
115000
Active
Yes
Yes
Esprit
Esprit Lv.5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.
115000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.21
Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
38000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.22
Increases P. Atk. by 45 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
38000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.23
Increases P. Atk. by 47.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
38000
Passive
No
Yes
Sprint
Sprint Lv.2
Increases Speed by 33 for 20 minutes.
115000
Active
Yes
Yes
Light Armor Mastery
Light Armor Mastery Lv.23
Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
38000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.24
Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
38000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.25
Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
38000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.13
Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
38000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.14
Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
38000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.15
Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
38000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.10
Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level.
115000
Toggle
No
Yes
Divine Inspiration
Divine Inspiration Lv.1
Increases the number of buffs an individual can receive by 1.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.5
Confuses the enemy, causing them to cancel their target. Requires a dagger.
147000
Active
No
No
Charm
Charm Lv.31
Decreases the enemy's aggression toward the user by 353.
49000
Active
Yes
No
Charm
Charm Lv.32
Decreases the enemy's aggression toward the user by 360.
49000
Active
Yes
No
Charm
Charm Lv.33
Decreases the enemy's aggression toward the user by 366.
49000
Active
Yes
No
Unlock
Unlock Lv.10
There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 56 treasure chest. Requires 10 Thief Keys.
147000
Active
No
No
Backstab
Backstab Lv.16
Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
49000
Active
No
Yes
Backstab
Backstab Lv.17
Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
49000
Active
No
Yes
Backstab
Backstab Lv.18
Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
49000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.34
Restores one's own HP with 375 Power.
49000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.35
Restores one's own HP with 384 Power.
49000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.36
Restores one's own HP with 393 Power.
49000
Active
Yes
Yes
Entangle
Entangle Lv.7
Decreases the enemy's Speed by 30%%. for 1 minute.
147000
Active
Yes
Yes
Ultimate Evasion
Ultimate Evasion Lv.2
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%%. and Resistance to buff-canceling attacks by 80.
147000
Active
No
Yes
Acrobatics
Acrobatics Lv.2
Increases the maximum height user can fall without taking damage by 100.
147000
Passive
No
No
Boost Breath
Boost Breath Lv.2
Increases lung capacity by 300.
147000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.24
Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
49000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.25
Increases P. Atk. by 52.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
49000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.26
Increases P. Atk. by 55 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
49000
Passive
No
Yes
Acrobatic Move
Acrobatic Move Lv.3
Increases Evasion by 6 when running.
147000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.26
Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
49000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.27
Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
49000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.28
Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
49000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.16
Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
49000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.17
Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
49000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.18
Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
49000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.11
Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level.
147000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.1
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
147000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.6
Confuses the enemy, causing them to cancel their target. Requires a dagger.
150000
Active
No
No
Charm
Charm Lv.34
Decreases the enemy's aggression toward the user by 373.
50000
Active
Yes
No
Charm
Charm Lv.35
Decreases the enemy's aggression toward the user by 379.
50000
Active
Yes
No
Charm
Charm Lv.36
Decreases the enemy's aggression toward the user by 385.
50000
Active
Yes
No
Backstab
Backstab Lv.19
Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
50000
Active
No
Yes
Backstab
Backstab Lv.20
Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
50000
Active
No
Yes
Backstab
Backstab Lv.21
Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
50000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.37
Restores one's own HP with 403 Power.
50000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.38
Restores one's own HP with 412 Power.
50000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.39
Restores one's own HP with 421 Power.
50000
Active
Yes
Yes
Bleed
Bleed Lv.4
Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.
150000
Active
No
Yes
Entangle
Entangle Lv.8
Decreases the enemy's Speed by 30%%. for 1 minute.
150000
Active
Yes
Yes
Spirit Barrier
Spirit Barrier Lv.3
Increases the user's M. Def. by 30%%. for 20 minutes.
150000
Active
Yes
Yes
Critical Chance
Critical Chance Lv.4
Increases Critical Rate by 50%%.
150000
Passive
No
Yes
Boost Evasion
Boost Evasion Lv.3
Increases Evasion by 4.
150000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.27
Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
50000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.28
Increases P. Atk. by 60.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
50000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.29
Increases P. Atk. by 63.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
50000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.29
Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
50000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.30
Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
50000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.31
Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor.
50000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.19
Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
50000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.20
Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
50000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.21
Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
50000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.12
Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level.
150000
Toggle
No
Yes
Mortal Strike
Mortal Strike Lv.1
Increases the user's success rate of vital point attacks by 10%%. for 2 minutes. Requires a dagger.
150000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.2
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
150000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.2
Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.
150000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.7
Confuses the enemy, causing them to cancel their target. Requires a dagger.
223000
Active
No
No
Charm
Charm Lv.37
Decreases the enemy's aggression toward the user by 391.
112000
Active
Yes
No
Charm
Charm Lv.38
Decreases the enemy's aggression toward the user by 396.
112000
Active
Yes
No
Poison Recovery
Poison Recovery Lv.3
Cures the user of severe poisoning.
223000
Active
Yes
No
Unlock
Unlock Lv.11
There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 60 treasure chest. Requires 11 Thief Keys.
223000
Active
No
No
Backstab
Backstab Lv.22
Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
112000
Active
No
Yes
Backstab
Backstab Lv.23
Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
112000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.40
Restores one's own HP with 430 Power.
112000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.41
Restores one's own HP with 439 Power.
112000
Active
Yes
Yes
Entangle
Entangle Lv.9
Decreases the enemy's Speed by 30%%. for 1 minute.
223000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.30
Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
112000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.31
Increases P. Atk. by 69 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
112000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.32
Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
112000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.33
Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
112000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.22
Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
112000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.23
Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
112000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.13
Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level.
223000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.3
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
223000
Active
No
Yes
Escape Shackle
Escape Shackle Lv.1
Allows you to escape from a captured state.
223000
Active
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.2
Increases the number of buffs an individual can receive by 2.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.8
Confuses the enemy, causing them to cancel their target. Requires a dagger.
330000
Active
No
No
Charm
Charm Lv.39
Decreases the enemy's aggression toward the user by 402.
170000
Active
Yes
No
Charm
Charm Lv.40
Decreases the enemy's aggression toward the user by 407.
170000
Active
Yes
No
Backstab
Backstab Lv.24
Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
170000
Active
No
Yes
Backstab
Backstab Lv.25
Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
170000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.42
Restores one's own HP with 448 Power.
170000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.43
Restores one's own HP with 457 Power.
170000
Active
Yes
Yes
Cure Bleeding
Cure Bleeding Lv.3
Heals major bleeding.
330000
Active
Yes
No
Entangle
Entangle Lv.10
Decreases the enemy's Speed by 30%%. for 1 minute.
330000
Active
Yes
Yes
Esprit
Esprit Lv.6
Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.
330000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.32
Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
170000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.33
Increases P. Atk. by 74.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
170000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.34
Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
170000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.35
Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
170000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.24
Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
170000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.25
Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
170000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.14
Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level.
330000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.4
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
330000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.9
Confuses the enemy, causing them to cancel their target. Requires a dagger.
440000
Active
No
No
Charm
Charm Lv.41
Decreases the enemy's aggression toward the user by 413.
220000
Active
Yes
No
Charm
Charm Lv.42
Decreases the enemy's aggression toward the user by 418.
220000
Active
Yes
No
Unlock
Unlock Lv.12
There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 64 treasure chest. Requires 13 Thief Keys.
440000
Active
No
No
Backstab
Backstab Lv.26
Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
220000
Active
No
Yes
Backstab
Backstab Lv.27
Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
220000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.44
Restores one's own HP with 466 Power.
220000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.45
Restores one's own HP with 474 Power.
220000
Active
Yes
Yes
Entangle
Entangle Lv.11
Decreases the enemy's Speed by 30%%. for 1 minute.
440000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.34
Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
220000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.35
Increases P. Atk. by 81.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
220000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.36
Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
220000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.37
Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
220000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.26
Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
220000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.27
Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
220000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.15
Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level.
440000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.5
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
440000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.10
Confuses the enemy, causing them to cancel their target. Requires a dagger.
500000
Active
No
No
Charm
Charm Lv.43
Decreases the enemy's aggression toward the user by 423.
250000
Active
Yes
No
Charm
Charm Lv.44
Decreases the enemy's aggression toward the user by 428.
250000
Active
Yes
No
Backstab
Backstab Lv.28
Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
250000
Active
No
Yes
Backstab
Backstab Lv.29
Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
250000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.46
Restores one's own HP with 482 Power.
250000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.47
Restores one's own HP with 490 Power.
250000
Active
Yes
Yes
Bleed
Bleed Lv.5
Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.
500000
Active
No
Yes
Entangle
Entangle Lv.12
Decreases the enemy's Speed by 30%%. for 1 minute.
500000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.36
Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
250000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.37
Increases P. Atk. by 87.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
250000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.38
Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
250000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.39
Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
250000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.28
Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
250000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.29
Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
250000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.16
Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level.
500000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.1
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
250000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.2
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
250000
Active
No
Yes
Mortal Strike
Mortal Strike Lv.2
Increases the user's success rate of vital point attacks by 15%%. for 2 minutes. Requires a dagger.
500000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.6
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
500000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.3
Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.
500000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.11
Confuses the enemy, causing them to cancel their target. Requires a dagger.
600000
Active
No
No
Charm
Charm Lv.45
Decreases the enemy's aggression toward the user by 432.
300000
Active
Yes
No
Charm
Charm Lv.46
Decreases the enemy's aggression toward the user by 437.
300000
Active
Yes
No
Unlock
Unlock Lv.13
There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 68 treasure chest. Requires 15 Thief Keys.
600000
Active
No
No
Backstab
Backstab Lv.30
Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
300000
Active
No
Yes
Backstab
Backstab Lv.31
Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
300000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.48
Restores one's own HP with 498 Power.
300000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.49
Restores one's own HP with 506 Power.
300000
Active
Yes
Yes
Entangle
Entangle Lv.13
Decreases the enemy's Speed by 30%%. for 1 minute.
600000
Active
Yes
Yes
Esprit
Esprit Lv.7
Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.
600000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.38
Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
300000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.39
Increases P. Atk. by 93.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
300000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.40
Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
300000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.41
Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
300000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.30
Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
300000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.31
Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
300000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.17
Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level.
600000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.3
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
300000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.4
Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
300000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.7
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
600000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.12
Confuses the enemy, causing them to cancel their target. Requires a dagger.
780000
Active
No
No
Charm
Charm Lv.47
Decreases the enemy's aggression toward the user by 441.
390000
Active
Yes
No
Charm
Charm Lv.48
Decreases the enemy's aggression toward the user by 445.
390000
Active
Yes
No
Backstab
Backstab Lv.32
Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
390000
Active
No
Yes
Backstab
Backstab Lv.33
Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
390000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.50
Restores one's own HP with 513 Power.
390000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.51
Restores one's own HP with 520 Power.
390000
Active
Yes
Yes
Bleed
Bleed Lv.6
Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.
780000
Active
No
Yes
Entangle
Entangle Lv.14
Decreases the enemy's Speed by 30%%. for 1 minute.
780000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.40
Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
390000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.41
Increases P. Atk. by 100 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
390000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.42
Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
390000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.43
Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
390000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.32
Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
390000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.33
Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
390000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.18
Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level.
780000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.5
Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
390000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.6
Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
390000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.8
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
780000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.13
Confuses the enemy, causing them to cancel their target. Requires a dagger.
1000000
Active
No
No
Charm
Charm Lv.49
Decreases the enemy's aggression toward the user by 449.
500000
Active
Yes
No
Charm
Charm Lv.50
Decreases the enemy's aggression toward the user by 452.
500000
Active
Yes
No
Unlock
Unlock Lv.14
There is a 100%%. chance to open a door below level 3, and 90%%. chance to open alevel 72 treasure chest. Requires 17 Thief Keys.
1000000
Active
No
No
Backstab
Backstab Lv.34
Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
500000
Active
No
Yes
Backstab
Backstab Lv.35
Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
500000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.52
Restores one's own HP with 527 Power.
500000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.53
Restores one's own HP with 534 Power.
500000
Active
Yes
Yes
Entangle
Entangle Lv.15
Decreases the enemy's Speed by 30%%. for 1 minute.
1000000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.42
Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
500000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.43
Increases P. Atk. by 106.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
500000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.44
Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
500000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.45
Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
500000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.34
Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
500000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.35
Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
500000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.19
Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level.
1000000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.7
Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
500000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.8
Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
500000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.9
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
1000000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Switch
Switch Lv.14
Confuses the enemy, causing them to cancel their target. Requires a dagger.
1630000
Active
No
No
Charm
Charm Lv.51
Decreases the enemy's aggression toward the user by 455.
810000
Active
Yes
No
Charm
Charm Lv.52
Decreases the enemy's aggression toward the user by 458.
810000
Active
Yes
No
Backstab
Backstab Lv.36
Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
810000
Active
No
Yes
Backstab
Backstab Lv.37
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
810000
Active
No
Yes
Elemental Heal
Elemental Heal Lv.54
Restores one's own HP with 540 Power.
810000
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.55
Restores one's own HP with 546 Power.
810000
Active
Yes
Yes
Entangle
Entangle Lv.16
Decreases the enemy's Speed by 30%%. for 1 minute.
1630000
Active
Yes
Yes
Esprit
Esprit Lv.8
Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
1630000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.44
Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
810000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.45
Increases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
810000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
810000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.47
Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor.
810000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.36
Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
810000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.37
Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
810000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.20
Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level.
1630000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.9
Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
810000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.10
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
810000
Active
No
Yes
Mortal Strike
Mortal Strike Lv.3
Increases the user's success rate of vital point attacks by 20%%. for 2 minutes. Requires a dagger.
1630000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.10
Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.
1630000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.4
Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.
1630000
Active
No
No
Find Trap
Find Trap Lv.1
Detects traps below Level 78.
1630000
Active
No
No
Remove Trap
Remove Trap Lv.1
Disarms traps below Level 78.
1630000
Active
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.3
Increases the number of buffs an individual can receive by 3.
0
Passive
No
No
Divine Inspiration
Divine Inspiration Lv.4
Increases the number of buffs an individual can receive by 4.
0
Passive
No
No