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All L2 classes
assasin
Assasin

Dark Elven

Abyss Walker Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.5
Throws the enemy into confusion and gets them to change the target of their attack.
28000
Active
Yes
No
Unlock
Unlock Lv.6
Opens a level 1 door with 100% probability, opens a level 2 door with 75% probability, and opens a treasure chest below level 40 with 90% probability. Requires 5 Thief Keys.
28000
Active
No
No
Backstab
Backstab Lv.1
User's P. Atk. is supplemented with 1107 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9300
Active
No
Yes
Backstab
Backstab Lv.2
User's P. Atk. is supplemented with 1176 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9300
Active
No
Yes
Backstab
Backstab Lv.3
User's P. Atk. is supplemented with 1249 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9300
Active
No
Yes
Drain Health
Drain Health Lv.17
Supplements user's M. Atk. with 49 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9300
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.18
Supplements user's M. Atk. with 50 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9300
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.19
Supplements user's M. Atk. with 52 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9300
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.3
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 30.
14000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.4
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 31.
14000
Active
Yes
Yes
Water: 20
Power Break
Power Break Lv.3
Decreases the enemy's P. Atk. by 23% for 30 seconds.
28000
Active
Yes
Yes
Hex
Hex Lv.1
Decreases the enemy's P. Def. by 23% for 30 seconds.
28000
Active
Yes
Yes
Critical Power
Critical Power Lv.3
Increases the power of critical attacks with 93 Power.
28000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.9
P. Atk. increases by 20.3 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.10
P. Atk. increases by 21.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.11
P. Atk. increases by 23.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9300
Passive
No
Yes
Silent Move
Silent Move Lv.1
Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP.
28000
Toggle
No
Yes
Sting
Sting Lv.13
Attacks the enemy with 246 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Sting
Sting Lv.14
Attacks the enemy with 262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Sting
Sting Lv.15
Attacks the enemy with 278 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9300
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.11
P. Def. increases by 15.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.12
P. Def. increases by 16.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9300
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.13
P. Def. increases by 17.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9300
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.1
User's P. Atk. is supplemented by 1107 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9300
Active
No
Yes
Deadly Blow
Deadly Blow Lv.2
User's P. Atk. is supplemented by 1176 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9300
Active
No
Yes
Deadly Blow
Deadly Blow Lv.3
User's P. Atk. is supplemented by 1249 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9300
Active
No
Yes
Vicious Stance
Vicious Stance Lv.6
Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
28000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.6
Throws the enemy into confusion and gets them to change the target of their attack.
29000
Active
Yes
No
Unlock
Unlock Lv.7
Opens a door below level 2 with 100% probability, opens a level 3 door with 5% probability, and opens a treasure chest below level 44 with 90% probability. Requires 6 Thief Keys.
29000
Active
No
No
Backstab
Backstab Lv.4
User's P. Atk. is supplemented with 1325 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9600
Active
No
Yes
Backstab
Backstab Lv.5
User's P. Atk. is supplemented with 1405 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9600
Active
No
Yes
Backstab
Backstab Lv.6
User's P. Atk. is supplemented with 1488 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
9600
Active
No
Yes
Drain Health
Drain Health Lv.20
Supplements user's M. Atk. with 53 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9600
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.21
Supplements user's M. Atk. with 55 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9600
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.22
Supplements user's M. Atk. with 57 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9600
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.5
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 33.
14000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.6
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 34.
14000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.1
Creates an illusion of nearby monsters for 2 minutes.
29000
Active
No
No
Power Break
Power Break Lv.4
Decreases the enemy's P. Atk. by 23% for 30 seconds.
29000
Active
Yes
Yes
Hex
Hex Lv.2
Decreases the enemy's P. Def. by 23% for 30 seconds.
29000
Active
Yes
Yes
Quick Step
Quick Step Lv.2
Movement speed increases by 11.
29000
Passive
No
Yes
Esprit
Esprit Lv.2
Increases HP recovery bonus by 3 and MP recovery bonus by 1.9 when running.
29000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.12
P. Atk. increases by 25 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.13
P. Atk. increases by 26.6 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.14
P. Atk. increases by 28.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
9600
Passive
No
Yes
Sting
Sting Lv.16
Attacks the enemy with 295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Sting
Sting Lv.17
Attacks the enemy with 313 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Sting
Sting Lv.18
Attacks the enemy with 331 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9600
Active
No
Yes
Acrobatic Move
Acrobatic Move Lv.2
Evasion increases by 5 when running.
29000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.14
P. Def. increases by 18.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9600
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.15
P. Def. increases by 19.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9600
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.16
P. Def. increases by 21.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
9600
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.4
User's P. Atk. is supplemented by 1325 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9600
Active
No
Yes
Deadly Blow
Deadly Blow Lv.5
User's P. Atk. is supplemented by 1405 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9600
Active
No
Yes
Deadly Blow
Deadly Blow Lv.6
User's P. Atk. is supplemented by 1488 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
9600
Active
No
Yes
Vicious Stance
Vicious Stance Lv.7
Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
29000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.7
Throws the enemy into confusion and gets them to change the target of their attack.
38000
Active
Yes
No
Unlock
Unlock Lv.8
Opens a door below level 2 with 100% probability, opens a level 3 door with 30% probability, and opens a treasure chest below level 48 with 90% probability. Requires 7 Thief Keys.
38000
Active
No
No
Backstab
Backstab Lv.7
User's P. Atk. is supplemented with 1574 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Backstab
Backstab Lv.8
User's P. Atk. is supplemented with 1664 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Backstab
Backstab Lv.9
User's P. Atk. is supplemented with 1757 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
13000
Active
No
Yes
Drain Health
Drain Health Lv.23
Supplements user's M. Atk. with 58 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
13000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.24
Supplements user's M. Atk. with 60 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
13000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.25
Supplements user's M. Atk. with 61 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
13000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.7
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 36.
19000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.8
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 37.
19000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.2
Creates an illusion of nearby monsters for 2 minutes.
38000
Active
No
No
Power Break
Power Break Lv.5
Decreases the enemy's P. Atk. by 23% for 30 seconds.
38000
Active
Yes
Yes
Hex
Hex Lv.3
Decreases the enemy's P. Def. by 23% for 30 seconds.
38000
Active
Yes
Yes
Esprit
Esprit Lv.3
Increases HP recovery bonus by 3.5 and MP recovery bonus by 2 when running.
38000
Passive
No
No
Boost Evasion
Boost Evasion Lv.2
Evasion increases by 3.
38000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.15
P. Atk. increases by 30.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.16
P. Atk. increases by 32.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.17
P. Atk. increases by 34.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
13000
Passive
No
Yes
Sting
Sting Lv.19
Attacks the enemy with 350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Sting
Sting Lv.20
Attacks the enemy with 370 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Sting
Sting Lv.21
Attacks the enemy with 391 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
13000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.17
P. Def. increases by 22.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.18
P. Def. increases by 23.4, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
13000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.19
P. Def. increases by 24.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
13000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.7
User's P. Atk. is supplemented by 1574 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
13000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.8
User's P. Atk. is supplemented by 1664 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
13000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.9
User's P. Atk. is supplemented by 1757 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
13000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.8
Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
38000
Toggle
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.1
Summons 2-3 treasure chest keys between grades 3-5. Consumes 2 Thief Keys.
38000
Active
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.8
Throws the enemy into confusion and gets them to change the target of their attack.
61000
Active
Yes
No
Trick
Trick Lv.1
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
61000
Active
No
No
Backstab
Backstab Lv.10
User's P. Atk. is supplemented with 1853 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
20000
Active
No
Yes
Backstab
Backstab Lv.11
User's P. Atk. is supplemented with 1953 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
20000
Active
No
Yes
Backstab
Backstab Lv.12
User's P. Atk. is supplemented with 2057 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
20000
Active
No
Yes
Drain Health
Drain Health Lv.26
Supplements user's M. Atk. with 63 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
20000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.27
Supplements user's M. Atk. with 65 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
20000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.28
Supplements user's M. Atk. with 66 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
20000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.3
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 44 HP every second.
61000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.9
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 39.
31000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.10
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 40.
31000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.3
Creates an illusion of nearby monsters for 2 minutes.
61000
Active
No
No
Power Break
Power Break Lv.6
Decreases the enemy's P. Atk. by 23% for 30 seconds.
61000
Active
Yes
Yes
Hex
Hex Lv.4
Decreases the enemy's P. Def. by 23% for 30 seconds.
61000
Active
Yes
Yes
Poison
Poison Lv.2
Poisons an enemy, doing 41 HP of damage per second for 30 seconds.
61000
Active
Yes
No
Esprit
Esprit Lv.4
Increases HP recovery bonus by 4 and MP recovery bonus by 2.1 when running.
61000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.18
P. Atk. increases by 36.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.19
P. Atk. increases by 38.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.20
P. Atk. increases by 40.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
20000
Passive
No
Yes
Sting
Sting Lv.22
Attacks the enemy with 412 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Sting
Sting Lv.23
Attacks the enemy with 434 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Sting
Sting Lv.24
Attacks the enemy with 457 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
20000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.20
P. Def. increases by 25.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
20000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.21
P. Def. increases by 27, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
20000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.22
P. Def. increases by 28.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
20000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.10
User's P. Atk. is supplemented by 1853 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
20000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.11
User's P. Atk. is supplemented by 1953 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
20000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.12
User's P. Atk. is supplemented by 2057 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
20000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.9
Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
61000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.9
Throws the enemy into confusion and gets them to change the target of their attack.
88000
Active
Yes
No
Trick
Trick Lv.2
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
88000
Active
No
No
Unlock
Unlock Lv.9
Opens a door below level 2 with 100% probability, opens a level 3 door with 75% probability, and opens a treasure chest below level 52 with 90% probability. Requires 8 Thief Keys.
88000
Active
No
No
Backstab
Backstab Lv.13
User's P. Atk. is supplemented with 2164 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
29000
Active
No
Yes
Backstab
Backstab Lv.14
User's P. Atk. is supplemented with 2274 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
29000
Active
No
Yes
Backstab
Backstab Lv.15
User's P. Atk. is supplemented with 2388 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
29000
Active
No
Yes
Lure
Lure Lv.1
Quietly lures an enemy.
88000
Active
No
Yes
Drain Health
Drain Health Lv.29
Supplements user's M. Atk. with 68 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
29000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.30
Supplements user's M. Atk. with 70 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
29000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.31
Supplements user's M. Atk. with 72 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
29000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.11
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 42.
44000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.12
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 43.
44000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.4
Creates an illusion of nearby monsters for 2 minutes.
88000
Active
No
No
Power Break
Power Break Lv.7
Decreases the enemy's P. Atk. by 23% for 30 seconds.
88000
Active
Yes
Yes
Hex
Hex Lv.5
Decreases the enemy's P. Def. by 23% for 30 seconds.
88000
Active
Yes
Yes
Esprit
Esprit Lv.5
Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.2 when running.
88000
Passive
No
No
Critical Power
Critical Power Lv.4
Increases the power of critical attacks with 177 Power.
88000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.21
P. Atk. increases by 42.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.22
P. Atk. increases by 45 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.23
P. Atk. increases by 47.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
29000
Passive
No
Yes
Sting
Sting Lv.25
Attacks the enemy with 481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Sting
Sting Lv.26
Attacks the enemy with 506 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Sting
Sting Lv.27
Attacks the enemy with 531 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
29000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.23
P. Def. increases by 29.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
29000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.24
P. Def. increases by 30.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
29000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.25
P. Def. increases by 32.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
29000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.13
User's P. Atk. is supplemented by 2164 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
29000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.14
User's P. Atk. is supplemented by 2274 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
29000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.15
User's P. Atk. is supplemented by 2388 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
29000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.10
Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
88000
Toggle
No
Yes
Divine Inspiration
Divine Inspiration Lv.1
Increases the number of buffs an individual can receive by 1.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.10
Throws the enemy into confusion and gets them to change the target of their attack.
116000
Active
Yes
No
Trick
Trick Lv.3
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
116000
Active
No
No
Unlock
Unlock Lv.10
Opens a door below level 3 with 100% probability and opens a treasure chest below level 56 with 90% probability. Requires 10 Thief Keys.
116000
Active
No
No
Backstab
Backstab Lv.16
User's P. Atk. is supplemented with 2505 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
39000
Active
No
Yes
Backstab
Backstab Lv.17
User's P. Atk. is supplemented with 2625 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
39000
Active
No
Yes
Backstab
Backstab Lv.18
User's P. Atk. is supplemented with 2748 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
39000
Active
No
Yes
Drain Health
Drain Health Lv.32
Supplements user's M. Atk. with 73 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
39000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.33
Supplements user's M. Atk. with 75 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
39000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.34
Supplements user's M. Atk. with 77 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
39000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.13
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 45.
58000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.14
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 46.
58000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.5
Creates an illusion of nearby monsters for 2 minutes.
116000
Active
No
No
Ultimate Evasion
Ultimate Evasion Lv.2
For 30 seconds, increases user's evasion by 25, physical attack skill evasion rate by 40%, and resistance to buff-canceling attacks by 80.
116000
Active
No
Yes
Power Break
Power Break Lv.8
Decreases the enemy's P. Atk. by 23% for 30 seconds.
116000
Active
Yes
Yes
Hex
Hex Lv.6
Decreases the enemy's P. Def. by 23% for 30 seconds.
116000
Active
Yes
Yes
Acrobatics
Acrobatics Lv.2
Increases the maximum height user can fall without taking damage by 100.
116000
Passive
No
No
Breath Boost
Breath Boost Lv.2
Lung capacity increases by 300.
116000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.24
P. Atk. increases by 49.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.25
P. Atk. increases by 52.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.26
P. Atk. increases by 55 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
39000
Passive
No
Yes
Sting
Sting Lv.28
Attacks the enemy with 557 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Sting
Sting Lv.29
Attacks the enemy with 584 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Sting
Sting Lv.30
Attacks the enemy with 611 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
39000
Active
No
Yes
Acrobatic Move
Acrobatic Move Lv.3
Evasion increases by 6 when running.
116000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.26
P. Def. increases by 33.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
39000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.27
P. Def. increases by 34.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
39000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.28
P. Def. increases by 36.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
39000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.16
User's P. Atk. is supplemented by 2505 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
39000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.17
User's P. Atk. is supplemented by 2625 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
39000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.18
User's P. Atk. is supplemented by 2748 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
39000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.11
Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
116000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.1
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
116000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.11
Throws the enemy into confusion and gets them to change the target of their attack.
126000
Active
Yes
No
Trick
Trick Lv.4
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
126000
Active
No
No
Backstab
Backstab Lv.19
User's P. Atk. is supplemented with 2875 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
42000
Active
No
Yes
Backstab
Backstab Lv.20
User's P. Atk. is supplemented with 3004 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
42000
Active
No
Yes
Backstab
Backstab Lv.21
User's P. Atk. is supplemented with 3136 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
42000
Active
No
Yes
Drain Health
Drain Health Lv.35
Supplements user's M. Atk. with 78 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
42000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.36
Supplements user's M. Atk. with 80 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
42000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.37
Supplements user's M. Atk. with 82 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
42000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.4
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 54 HP every second.
126000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.15
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 48.
63000
Active
Yes
Yes
Water: 20
Freezing Strike
Freezing Strike Lv.16
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 49.
63000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.6
Creates an illusion of nearby monsters for 2 minutes.
126000
Active
No
No
Power Break
Power Break Lv.9
Decreases the enemy's P. Atk. by 23% for 30 seconds.
126000
Active
Yes
Yes
Hex
Hex Lv.7
Decreases the enemy's P. Def. by 23% for 30 seconds.
126000
Active
Yes
Yes
Poison
Poison Lv.3
Poisons an enemy, doing 50 HP of damage per second for 30 seconds.
126000
Active
Yes
No
Boost Evasion
Boost Evasion Lv.3
Evasion increases by 4.
126000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.27
P. Atk. increases by 57.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.28
P. Atk. increases by 60.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.29
P. Atk. increases by 63.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
42000
Passive
No
Yes
Sting
Sting Lv.31
Attacks the enemy with 639 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Sting
Sting Lv.32
Attacks the enemy with 668 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Sting
Sting Lv.33
Attacks the enemy with 697 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
42000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.29
P. Def. increases by 37.6, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
42000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.30
P. Def. increases by 39.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
42000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.31
P. Def. increases by 40.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped.
42000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.19
User's P. Atk. is supplemented by 2875 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
42000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.20
User's P. Atk. is supplemented by 3004 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
42000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.21
User's P. Atk. is supplemented by 3136 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
42000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.12
Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
126000
Toggle
No
Yes
Mortal Strike
Mortal Strike Lv.1
Increases critical attack rate by 10% for 2 minutes. Requires a dagger.
126000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.2
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
126000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.2
Summons 2-3 treasure chest keys between grades 4-6. Consumes 3 Thief Keys.
126000
Active
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.12
Throws the enemy into confusion and gets them to change the target of their attack.
181000
Active
Yes
No
Trick
Trick Lv.5
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
181000
Active
No
No
Unlock
Unlock Lv.11
Opens a door below level 3 with 100% probability and opens a treasure chest below level 60 with 90% probability. Requires 11 Thief Keys.
181000
Active
No
No
Backstab
Backstab Lv.22
User's P. Atk. is supplemented with 3271 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
91000
Active
No
Yes
Backstab
Backstab Lv.23
User's P. Atk. is supplemented with 3408 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
91000
Active
No
Yes
Drain Health
Drain Health Lv.38
Supplements user's M. Atk. with 84 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
91000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.39
Supplements user's M. Atk. with 85 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
91000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.17
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 51.
181000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.7
Creates an illusion of nearby monsters for 2 minutes.
181000
Active
No
No
Power Break
Power Break Lv.10
Decreases the enemy's P. Atk. by 23% for 30 seconds.
181000
Active
Yes
Yes
Hex
Hex Lv.8
Decreases the enemy's P. Def. by 23% for 30 seconds.
181000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.30
P. Atk. increases by 66.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
91000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.31
P. Atk. increases by 69 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
91000
Passive
No
Yes
Sting
Sting Lv.34
Attacks the enemy with 727 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
91000
Active
No
Yes
Sting
Sting Lv.35
Attacks the enemy with 758 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
91000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.32
P. Def. increases by 42, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
91000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.33
P. Def. increases by 43.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
91000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.22
User's P. Atk. is supplemented by 3271 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
91000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.23
User's P. Atk. is supplemented by 3408 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
91000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.13
Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
181000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.3
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
181000
Active
No
Yes
Escape Shackle
Escape Shackle Lv.1
Allows you to escape from a captured state.
181000
Active
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.2
Increases the number of buffs an individual can receive by 2.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.13
Throws the enemy into confusion and gets them to change the target of their attack.
270000
Active
Yes
No
Trick
Trick Lv.6
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
270000
Active
No
No
Backstab
Backstab Lv.24
User's P. Atk. is supplemented with 3548 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
130000
Active
No
Yes
Backstab
Backstab Lv.25
User's P. Atk. is supplemented with 3690 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
130000
Active
No
Yes
Drain Health
Drain Health Lv.40
Supplements user's M. Atk. with 87 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
130000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.41
Supplements user's M. Atk. with 89 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
130000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.18
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 53.
270000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.8
Creates an illusion of nearby monsters for 2 minutes.
270000
Active
No
No
Power Break
Power Break Lv.11
Decreases the enemy's P. Atk. by 23% for 30 seconds.
270000
Active
Yes
Yes
Hex
Hex Lv.9
Decreases the enemy's P. Def. by 23% for 30 seconds.
270000
Active
Yes
Yes
Esprit
Esprit Lv.6
Increases HP recovery bonus by 5 and MP recovery bonus by 2.3 when running.
270000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.32
P. Atk. increases by 71.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
130000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.33
P. Atk. increases by 74.9 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
130000
Passive
No
Yes
Sting
Sting Lv.36
Attacks the enemy with 789 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
130000
Active
No
Yes
Sting
Sting Lv.37
Attacks the enemy with 820 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
130000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.34
P. Def. increases by 44.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
130000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.35
P. Def. increases by 46.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
130000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.24
User's P. Atk. is supplemented by 3548 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
130000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.25
User's P. Atk. is supplemented by 3690 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
130000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.14
Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
270000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.4
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
270000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.14
Throws the enemy into confusion and gets them to change the target of their attack.
300000
Active
Yes
No
Trick
Trick Lv.7
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
300000
Active
No
No
Unlock
Unlock Lv.12
Opens a door below level 3 with 100% probability and opens a treasure chest below level 64 with 90% probability. Requires 13 Thief Keys.
300000
Active
No
No
Backstab
Backstab Lv.26
User's P. Atk. is supplemented with 3834 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
150000
Active
No
Yes
Backstab
Backstab Lv.27
User's P. Atk. is supplemented with 3980 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
150000
Active
No
Yes
Drain Health
Drain Health Lv.42
Supplements user's M. Atk. with 90 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
150000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.43
Supplements user's M. Atk. with 92 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
150000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.19
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 56.
300000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.9
Creates an illusion of nearby monsters for 2 minutes.
300000
Active
No
No
Power Break
Power Break Lv.12
Decreases the enemy's P. Atk. by 23% for 30 seconds.
300000
Active
Yes
Yes
Hex
Hex Lv.10
Decreases the enemy's P. Def. by 23% for 30 seconds.
300000
Active
Yes
Yes
Critical Power
Critical Power Lv.5
Increases the power of critical attacks with 295 Power.
300000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.34
P. Atk. increases by 78 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
150000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.35
P. Atk. increases by 81.1 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
150000
Passive
No
Yes
Sting
Sting Lv.38
Attacks the enemy with 852 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
150000
Active
No
Yes
Sting
Sting Lv.39
Attacks the enemy with 885 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
150000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.36
P. Def. increases by 48, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
150000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.37
P. Def. increases by 49.5, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
150000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.26
User's P. Atk. is supplemented by 3834 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
150000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.27
User's P. Atk. is supplemented by 3980 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
150000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.15
Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
300000
Toggle
No
Yes
Sand Bomb
Sand Bomb Lv.5
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
300000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.15
Throws the enemy into confusion and gets them to change the target of their attack.
370000
Active
Yes
No
Trick
Trick Lv.8
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
370000
Active
No
No
Backstab
Backstab Lv.28
User's P. Atk. is supplemented with 4127 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
180000
Active
No
Yes
Backstab
Backstab Lv.29
User's P. Atk. is supplemented with 4275 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
180000
Active
No
Yes
Drain Health
Drain Health Lv.44
Supplements user's M. Atk. with 94 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
180000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.45
Supplements user's M. Atk. with 96 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
180000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.5
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 62 HP every second.
370000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.20
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 58.
370000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.10
Creates an illusion of nearby monsters for 2 minutes.
370000
Active
No
No
Power Break
Power Break Lv.13
Decreases the enemy's P. Atk. by 23% for 30 seconds.
370000
Active
Yes
Yes
Hex
Hex Lv.11
Decreases the enemy's P. Def. by 23% for 30 seconds.
370000
Active
Yes
Yes
Poison
Poison Lv.4
Poisons an enemy, doing 58 HP of damage per second for 30 seconds.
370000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.36
P. Atk. increases by 84.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
180000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.37
P. Atk. increases by 87.3 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
180000
Passive
No
Yes
Sting
Sting Lv.40
Attacks the enemy with 917 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
180000
Active
No
Yes
Sting
Sting Lv.41
Attacks the enemy with 950 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
180000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.38
P. Def. increases by 51.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
180000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.39
P. Def. increases by 52.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
180000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.28
User's P. Atk. is supplemented by 4127 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.29
User's P. Atk. is supplemented by 4275 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.16
Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
370000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.1
Supplements user's P. Atk. with 2751 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.2
Supplements user's P. Atk. with 2850 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
180000
Active
No
Yes
Mortal Strike
Mortal Strike Lv.2
Increases critical attack rate by 15% for 2 minutes. Requires a dagger.
370000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.6
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
370000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.3
Summons 2-3 treasure chest keys between grades 5-7. Consumes 4 Thief Keys.
370000
Active
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.16
Throws the enemy into confusion and gets them to change the target of their attack.
460000
Active
Yes
No
Trick
Trick Lv.9
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
460000
Active
No
No
Unlock
Unlock Lv.13
Opens a door below level 3 with 100% probability and opens a treasure chest below level 68 with 90% probability. Requires 15 Thief Keys.
460000
Active
No
No
Backstab
Backstab Lv.30
User's P. Atk. is supplemented with 4425 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
230000
Active
No
Yes
Backstab
Backstab Lv.31
User's P. Atk. is supplemented with 4575 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
230000
Active
No
Yes
Drain Health
Drain Health Lv.46
Supplements user's M. Atk. with 97 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
230000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.47
Supplements user's M. Atk. with 99 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
230000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.21
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 59.
460000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.11
Creates an illusion of nearby monsters for 2 minutes.
460000
Active
No
No
Power Break
Power Break Lv.14
Decreases the enemy's P. Atk. by 23% for 30 seconds.
460000
Active
Yes
Yes
Hex
Hex Lv.12
Decreases the enemy's P. Def. by 23% for 30 seconds.
460000
Active
Yes
Yes
Esprit
Esprit Lv.7
Increases HP recovery bonus by 5.5 and MP recovery bonus by 2.4 when running.
460000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.38
P. Atk. increases by 90.5 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
230000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.39
P. Atk. increases by 93.7 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
230000
Passive
No
Yes
Sting
Sting Lv.42
Attacks the enemy with 984 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
230000
Active
No
Yes
Sting
Sting Lv.43
Attacks the enemy with 1017 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
230000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.40
P. Def. increases by 54.2, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
230000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.41
P. Def. increases by 55.8, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
230000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.30
User's P. Atk. is supplemented by 4425 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.31
User's P. Atk. is supplemented by 4575 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.17
Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
460000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.3
Supplements user's P. Atk. with 2850 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.4
Supplements user's P. Atk. with 3050 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
230000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.7
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
460000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.17
Throws the enemy into confusion and gets them to change the target of their attack.
580000
Active
Yes
No
Trick
Trick Lv.10
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
580000
Active
No
No
Backstab
Backstab Lv.32
User's P. Atk. is supplemented with 4726 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
290000
Active
No
Yes
Backstab
Backstab Lv.33
User's P. Atk. is supplemented with 4878 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
290000
Active
No
Yes
Drain Health
Drain Health Lv.48
Supplements user's M. Atk. with 100 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
290000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.49
Supplements user's M. Atk. with 102 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
290000
Active
Yes
Yes
Unholy: 20
Bleed
Bleed Lv.6
Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 67 HP every second.
580000
Active
No
Yes
Freezing Strike
Freezing Strike Lv.22
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 61.
580000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.12
Creates an illusion of nearby monsters for 2 minutes.
580000
Active
No
No
Power Break
Power Break Lv.15
Decreases the enemy's P. Atk. by 23% for 30 seconds.
580000
Active
Yes
Yes
Hex
Hex Lv.13
Decreases the enemy's P. Def. by 23% for 30 seconds.
580000
Active
Yes
Yes
Dagger Mastery
Dagger Mastery Lv.40
P. Atk. increases by 96.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
290000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.41
P. Atk. increases by 100 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
290000
Passive
No
Yes
Sting
Sting Lv.44
Attacks the enemy with 1051 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
290000
Active
No
Yes
Sting
Sting Lv.45
Attacks the enemy with 1084 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
290000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.42
P. Def. increases by 57.4, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
290000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.43
P. Def. increases by 59.1, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
290000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.32
User's P. Atk. is supplemented by 4726 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.33
User's P. Atk. is supplemented by 4878 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.18
Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
580000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.5
Supplements user's P. Atk. with 3151 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.6
Supplements user's P. Atk. with 3252 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
290000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.8
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
580000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.18
Throws the enemy into confusion and gets them to change the target of their attack.
710000
Active
Yes
No
Trick
Trick Lv.11
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
710000
Active
No
No
Unlock
Unlock Lv.14
Opens a door below level 3 with 100% probability and opens a treasure chest below level 72 with 90% probability. Requires 17 Thief Keys.
710000
Active
No
No
Backstab
Backstab Lv.34
User's P. Atk. is supplemented with 5029 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
350000
Active
No
Yes
Backstab
Backstab Lv.35
User's P. Atk. is supplemented with 5180 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
350000
Active
No
Yes
Drain Health
Drain Health Lv.50
Supplements user's M. Atk. with 104 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
350000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.51
Supplements user's M. Atk. with 105 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
350000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.23
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 63.
710000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.13
Creates an illusion of nearby monsters for 2 minutes.
710000
Active
No
No
Power Break
Power Break Lv.16
Decreases the enemy's P. Atk. by 23% for 30 seconds.
710000
Active
Yes
Yes
Hex
Hex Lv.14
Decreases the enemy's P. Def. by 23% for 30 seconds.
710000
Active
Yes
Yes
Critical Power
Critical Power Lv.6
Increases the power of critical attacks with 384 Power.
710000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.42
P. Atk. increases by 103.2 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
350000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.43
P. Atk. increases by 106.4 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
350000
Passive
No
Yes
Sting
Sting Lv.46
Attacks the enemy with 1118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
350000
Active
No
Yes
Sting
Sting Lv.47
Attacks the enemy with 1151 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
350000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.44
P. Def. increases by 60.7, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
350000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.45
P. Def. increases by 62.3, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
350000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.34
User's P. Atk. is supplemented by 5029 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.35
User's P. Atk. is supplemented by 5180 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.19
Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
710000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.7
Supplements user's P. Atk. with 3353 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.8
Supplements user's P. Atk. with 3453 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
350000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.9
Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
710000
Active
No
Yes
Shadow Step
Shadow Step Lv.1
Allows user to stealthily approach an enemy from behind. Target cancel is possible.
0
Active
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Confusion
Confusion Lv.19
Throws the enemy into confusion and gets them to change the target of their attack.
1180000
Active
Yes
No
Trick
Trick Lv.12
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
1180000
Active
No
No
Backstab
Backstab Lv.36
User's P. Atk. is supplemented with 5330 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
590000
Active
No
Yes
Backstab
Backstab Lv.37
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
590000
Active
No
Yes
Drain Health
Drain Health Lv.52
Supplements user's M. Atk. with 107 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
590000
Active
Yes
Yes
Unholy: 20
Drain Health
Drain Health Lv.53
Supplements user's M. Atk. with 108 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
590000
Active
Yes
Yes
Unholy: 20
Freezing Strike
Freezing Strike Lv.24
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 65.
1180000
Active
Yes
Yes
Water: 20
Veil
Veil Lv.14
Creates an illusion of nearby monsters for 2 minutes.
1180000
Active
No
No
Power Break
Power Break Lv.17
Decreases the enemy's P. Atk. by 23% for 30 seconds.
1180000
Active
Yes
Yes
Hex
Hex Lv.15
Decreases the enemy's P. Def. by 23% for 30 seconds.
1180000
Active
Yes
Yes
Poison
Poison Lv.5
Poisons an enemy, doing 63 HP of damage per second for 30 seconds.
1180000
Active
Yes
No
Esprit
Esprit Lv.8
Increases HP recovery bonus by 6 and MP recovery bonus by 2.5 when running.
1180000
Passive
No
No
Critical Power
Critical Power Lv.7
Increases the power of critical attacks with 406 Power.
1180000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.44
P. Atk. increases by 109.6 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
590000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.45
P. Atk. increases by 112.8 when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully.
590000
Passive
No
Yes
Sting
Sting Lv.48
Attacks the enemy with 1185 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
590000
Active
No
Yes
Sting
Sting Lv.49
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
590000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
P. Def. increases by 63.9, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
590000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.47
P. Def. increases by 65.6, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped.
590000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.36
User's P. Atk. is supplemented by 5330 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Deadly Blow
Deadly Blow Lv.37
User's P. Atk. is supplemented by 5479 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.20
Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
1180000
Toggle
No
Yes
Blinding Blow
Blinding Blow Lv.9
Supplements user's P. Atk. with 3553 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.10
Supplements user's P. Atk. with 3653 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible.
590000
Active
No
Yes
Mortal Strike
Mortal Strike Lv.3
Increases critical attack rate by 20% for 2 minutes. Requires a dagger.
1180000
Active
No
Yes
Sand Bomb
Sand Bomb Lv.10
Detonates a sand bomb to decrease the enemy's accuracy by 12 for 30 seconds.
1180000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.4
Summons 2-3 treasure chest keys between grades 6-8. Consumes 6 Thief Keys.
1180000
Active
No
No
Find Trap
Find Trap Lv.1
Detects traps below Level 78.
1180000
Active
No
No
Remove Trap
Remove Trap Lv.1
Disarms traps below Level 78.
1180000
Active
No
No
Evasion Counter
Evasion Counter Lv.1
During Evasion, counters by stunning the enemy and renders him senseless.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.3
Increases the number of buffs an individual can receive by 3.
0
Passive
No
No
Divine Inspiration
Divine Inspiration Lv.4
Increases the number of buffs an individual can receive by 4.
0
Passive
No
No