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K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
The Chaotic Throne
K: Kamael HB: Hellbound G1: Gracia: Part 1 G2: Gracia: Part 2 GF: Gracia: Final GE: Gracia: Epilogue F: Freya H5: High Five
Essence / Aden
C: Crusader D: Death Knight II A: Assassin
Other Versions
GD: Glory Days E: Ertheia
Lineage 2 Wiki
F Freya
Monsters
Mion
F: Freya
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Grocer

Mion

MAP
APPEARANCE
Lineage 2 F World map
Dwarves
Dwarves
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4408, HP Increase (1x)
4408, HP Increase (1x)
HP Increase (1x) Lv. 1
4409, MP Increase (1x)
4409, MP Increase (1x)
MP Increase (1x) Lv. 1
4410, Average P. Atk.
4410, Average P. Atk.
Average P. Atk. Lv. 11
4411, Average M. Atk.
4411, Average M. Atk.
Average M. Atk. Lv. 11
4412, Average P. Def.
4412, Average P. Def.
Average P. Def. Lv. 11
4413, Average M. Def.
4413, Average M. Def.
Average M. Def. Lv. 11
4414, Standard Type
4414, Standard Type
Standard Type Lv. 2
4415, One-handed Sword
4415, One-handed Sword
One-handed Sword Lv. 3
4416, Dwarves
4416, Dwarves
Dwarves Lv. 18
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
General information
NPC:
Mion [ id 30519 ]
Level:
70
HP:
3862
HP Reg.:
7.50
MP:
1641
MP Reg.:
2.70
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Dwarf
Location:
 
Dwarven Village
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1314
P.Def.:
471
Accuracy:
108
Critical:
44
Atk.Speed:
278
Atk. type:
Sword
M.Atk.:
780
M.Def.:
420
Evasion:
34
Speed:
55 / 132
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
20
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
HP Increase (1x)
HP Increase (1x) Lv. 1
MP Increase (1x)
MP Increase (1x) Lv. 1
Average P. Atk.
Average P. Atk. Lv. 11
Average M. Atk.
Average M. Atk. Lv. 11
Average P. Def.
Average P. Def. Lv. 11
Average M. Def.
Average M. Def. Lv. 11
Standard Type
Standard Type Lv. 2
One-handed Sword
One-handed Sword Lv. 3
Dwarves
Dwarves Lv. 18
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
QUESTS
SELL (42)
SELL (47)
Level
Name, description
Reward
Race
Class
15
Repeatable
Solo
Tarantula's Spider Silk
The Silver Scale Guild has received a special order for 20 spider silk outfits from the King of Elmore. They are for...
19
One time
Solo
Path of the Scavenger
Master Toma, teacher of the way of scavenger, is missing! You must find him!
Dwarven Fighter
37
One time
Solo
Testimony of Prosperity
Dwarves understand the virtue of abundance above all others. True Dwarves study the teachings of Maphr in order to...
Dwarf
Item
Price
Tax
Antidote
Antidote
A reagent that neutralizes poison.
86
15
Bandage
Bandage
A medical bandage that stops bleeding when injured.
86
15
Blessed Spiritshot: No Grade
Blessed Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
40
15
Bone Arrow
Bone Arrow
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
3
15
Bone Bolt
Bone Bolt
D
Can be used as a bolt for a D-grade crossbow.
3
15
Compressed Package of Blessed Spiritshots: No Grade
Compressed Package of Blessed Spiritshots: No Grade
300 compressed blessed spiritshots. No Grade.
13283
15
Compressed Package of Soulshots: No Grade
Compressed Package of Soulshots: No Grade
300 compressed soulshots. No Grade.
2645
15
Compressed Package of Spiritshots: No Grade
Compressed Package of Spiritshots: No Grade
300 compressed spiritshots. No Grade.
5693
15
Dice (Clover)
Dice (Clover)
A simple game of chance! Roll 'em!!
575
15
Dice (Diamond)
Dice (Diamond)
A simple game of chance! Roll 'em!!
575
15
Dice (Heart)
Dice (Heart)
A simple game of chance! Roll 'em!!
575
15
Dice (Spade)
Dice (Spade)
A simple game of chance! Roll 'em!!
575
15
Elixir of CP (D-Grade)
Elixir of CP (D-Grade)
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1610
15
Elixir of CP (No Grade)
Elixir of CP (No Grade)
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
690
15
Elixir of Life (D-Grade)
Elixir of Life (D-Grade)
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
3968
15
Elixir of Life (No Grade)
Elixir of Life (No Grade)
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1495
15
Elixir of Mental Strength (D-Grade)
Elixir of Mental Strength (D-Grade)
D
Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes.
3910
15
Elixir of Mental Strength (No Grade)
Elixir of Mental Strength (No Grade)
Regenerates MP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1610
15
Energy Stone
Energy Stone
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
115
15
Gemstone D
Gemstone D
1150
15
Greater Compressed Package of Blessed Spiritshots: No-grade
Greater Compressed Package of Blessed Spiritshots: No-grade
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
44275
15
Greater Compressed Package of Soulshots: No-grade
Greater Compressed Package of Soulshots: No-grade
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8855
15
Greater Compressed Package of Spiritshots: No-grade
Greater Compressed Package of Spiritshots: No-grade
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18975
15
Haste Potion
Haste Potion
A magical potion that increases movement speed
1380
15
Lesser Healing Potion
Lesser Healing Potion
A magical potion that slowly restores HP. Low endurance.
104
15
Magic Haste Potion
Magic Haste Potion
Magic Casting Spd. is raised.
2760
15
Potion of Alacrity
Potion of Alacrity
A magical potion that increases Atk. Spd.
2760
15
Rope of Magic: A-Grade
Rope of Magic: A-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
460
15
Rope of Magic: B-Grade
Rope of Magic: B-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
288
15
Rope of Magic: C-Grade
Rope of Magic: C-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
173
15
Rope of Magic: D-Grade
Rope of Magic: D-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
115
15
Scroll of Escape
Scroll of Escape
A scroll of enchantment that relocates you to the nearest village.
460
15
Scroll of Resurrection
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
2300
15
Scroll: Recovery (Grade D)
Scroll: Recovery (Grade D)
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5520
15
Scroll: Recovery (No Grade)
Scroll: Recovery (No Grade)
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2300
15
Soul Ore
Soul Ore
A material used to make Dwarven items. Can be sold in any shop.
288
15
Soulshot: No Grade
Soulshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
15
Spirit Ore
Spirit Ore
A material used by Dwarves in item manufacturing. Also used to summon and maintain servitors.  Can be sold in any shop.
460
15
Spiritshot: No Grade
Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
17
15
Summoning Crystal
Summoning Crystal
A crystal imbued with mystical power. Used for teleportation magic.
40250
15
Thief Key
Thief Key
1150
15
Wooden Arrow
Wooden Arrow
An arrow made of wood. It is an arrow used for a no grade bow.
2
15
Item
Price
Tax
Battle Manual - Defuse Trap
Battle Manual - Defuse Trap
Battle Manual needed to learn Defuse Trap. Used by female Kamael soldiers.\nRequired level: 15
633
15
Battle Manual - Detect Trap
Battle Manual - Detect Trap
Battle Manual needed to learn Detect Trap. Used by female Kamael soldiers.\nRequired level: 15
633
15
Battle Manual - Fallen Arrow
Battle Manual - Fallen Arrow
Battle Manual needed to learn Fallen Arrow. Used by Kamael soldiers.\nRequired level: 5
86
15
Battle Manual - Fallen Attack
Battle Manual - Fallen Attack
Battle Manual needed to learn Fallen Attack. Used by Kamael soldiers.\nRequired level: 5
86
15
Battle Manual - Increase Power
Battle Manual - Increase Power
Battle Manual needed to learn Increase Power. Used by male Kamael soldiers.\nRequired level: 10
288
15
Battle Manual - Rapid Attack
Battle Manual - Rapid Attack
Battle Manual needed to learn Rapid Attack. Used by female Kamael soldiers.\nRequired level: 10
288
15
Blueprint - Summon Merchant Golem
Blueprint - Summon Merchant Golem
Blueprint needed to learn the Summon Merchant Golem skill. Used by Warsmiths.\nRequired level: 52
1783
15
Blueprint: Summon Big Boom
Blueprint: Summon Big Boom
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.\nRequired level: 58
7763
15
Blueprint: Summon Mechanic Golem
Blueprint: Summon Mechanic Golem
Blueprint needed to learn the Summon Mechanic Golem technique. Used by Artisans.\nRequired level: 28
1783
15
Blueprint: Summon Siege Golem
Blueprint: Summon Siege Golem
Blueprint needed to learn the Summon Siege Golem technique.\nRequired level: 49
5520
15
Blueprint: Summon Swoop Cannon
Blueprint: Summon Swoop Cannon
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.\nRequired level: 68
11040
15
Blueprint: Summon Wild Hog Cannon
Blueprint: Summon Wild Hog Cannon
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.\nRequired level: 58
7763
15
Spellbook: Acumen
Spellbook: Acumen
Spellbook needed to learn Acumen. Used by Clerics.\nRequired level: 20
920
15
Spellbook: Aqua Swirl
Spellbook: Aqua Swirl
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.\nRequired level: 20
920
15
Spellbook: Attack Aura
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.\nRequired level: 10
86
15
Spellbook: Aura Burn
Spellbook: Aura Burn
Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.\nRequired level: 20
920
15
Spellbook: Battle Heal
Spellbook: Battle Heal
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 14
115
15
Spellbook: Blaze
Spellbook: Blaze
Spellbook needed to learn Blaze. Used by Human Wizards.\nRequired level: 20
920
15
Spellbook: Charm
Spellbook: Charm
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.\nRequired level: 20
920
15
Spellbook: Concentration
Spellbook: Concentration
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Cure Poison
Spellbook: Cure Poison
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
575
15
Spellbook: Curse: Poison
Spellbook: Curse: Poison
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.\nRequired level: 7
575
15
Spellbook: Curse: Weakness
Spellbook: Curse: Weakness
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.\nRequired level: 14
575
15
Spellbook: Defense Aura
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.\nRequired level: 5
86
15
Spellbook: Disrupt Undead
Spellbook: Disrupt Undead
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Drain Health
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Knights and Dark Fighters.\nRequired level: Dark Fighter - 15, Knight - 20
633
15
Spellbook: Elemental Heal
Spellbook: Elemental Heal
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.\nRequired level: 15
633
15
Spellbook: Energy Bolt
Spellbook: Energy Bolt
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.\nRequired level: 20
920
15
Spellbook: Flame Strike
Spellbook: Flame Strike
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.\nRequired level: 20
575
15
Spellbook: Group Heal
Spellbook: Group Heal
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 14
575
15
Spellbook: Heal
Spellbook: Heal
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
115
15
Spellbook: Ice Bolt
Spellbook: Ice Bolt
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
115
15
Spellbook: Kiss of Eva
Spellbook: Kiss of Eva
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Might
Spellbook: Might
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
115
15
Spellbook: Poison
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.\nRequired level: 20
920
15
Spellbook: Poison Recovery
Spellbook: Poison Recovery
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.\nRequired level: Elven Knight - 20, Elven Scout - 24
920
15
Spellbook: Resurrection
Spellbook: Resurrection
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.\nRequired level: 20
920
15
Spellbook: Servitor Heal
Spellbook: Servitor Heal
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.\nRequired level: 20
920
15
Spellbook: Shield
Spellbook: Shield
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.\nRequired level: 7
575
15
Spellbook: Summon Boxer the Unicorn
Spellbook: Summon Boxer the Unicorn
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.\nRequired level: 20
920
15
Spellbook: Summon Kat the Cat
Spellbook: Summon Kat the Cat
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.\nRequired level: 20
920
15
Spellbook: Summon Shadow
Spellbook: Summon Shadow
Spellbook needed to learn Summon Shadow. Used by Dark Wizards.\nRequired level: 20
920
15
Spellbook: Summon Silhouette
Spellbook: Summon Silhouette
Spellbook needed to learn Summon Silhouette. Used by Dark Wizards.\nRequired level: 20
920
15
Spellbook: Twister
Spellbook: Twister
Spellbook needed to learn Twister. Used by Dark Wizards.\nRequired level: 20
920
15
Spellbook: Vampiric Touch
Spellbook: Vampiric Touch
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.\nRequired level: 14
115
15
Spellbook: Wind Shackle
Spellbook: Wind Shackle
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.\nRequired level: 14
575
15
Spellbook: Wind Walk
Spellbook: Wind Walk
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.\nRequired level: 20
575
15


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