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All L2 classes
warrior
Warrior

Human

Gladiator Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.1
Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
11000
Active
No
Yes
Triple Slash
Triple Slash Lv.2
Attacks the enemy with 549 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
11000
Active
No
Yes
Triple Slash
Triple Slash Lv.3
Attacks the enemy with 583 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
11000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.1
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
33000
Active
No
No
Detect Animal Weakness
Detect Animal Weakness Lv.1
Increases user's P. Atk. toward animals by 30% for 10 minutes.
33000
Active
No
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.1
P. Atk. increases by 23.7 when using a dualsword.
11000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.2
P. Atk. increases by 25.4 when using a dualsword.
11000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.3
P. Atk. increases by 27.1 when using a dualsword.
11000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.1
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
11000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.2
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
11000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.3
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
11000
Active
No
Yes
Fast HP Recovery
Fast HP Recovery Lv.3
HP recovery bonus increases by 1.7.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.14
Increases P. Def. by 21.5 and evasion by 6 when light armor is equipped.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.15
Increases P. Def. by 22.7 and evasion by 6 when light armor is equipped.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.16
Increases P. Def. by 24 and evasion by 6 when light armor is equipped.
11000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.14
P. Def. increases by 20.4 when heavy armor is equipped.
11000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.15
P. Def. increases by 21.6 when heavy armor is equipped.
11000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.16
P. Def. increases by 22.8 when heavy armor is equipped.
11000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.9
P. Atk. is increased by 23.7 when using a sword or blunt weapon.
11000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.10
P. Atk. is increased by 25.4 when using a sword or blunt weapon.
11000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.11
P. Atk. is increased by 27.1 when using a sword or blunt weapon.
11000
Passive
No
No
Hammer Crush
Hammer Crush Lv.1
Attacks the enemy with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
11000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.2
Attacks the enemy with 518 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
11000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.3
Attacks the enemy with 550 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
11000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.6
Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
33000
Toggle
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.4
Attacks the enemy with 619 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
12000
Active
No
Yes
Triple Slash
Triple Slash Lv.5
Attacks the enemy with 656 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
12000
Active
No
Yes
Triple Slash
Triple Slash Lv.6
Attacks the enemy with 694 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
12000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.1
Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
11000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.2
Supplements user's P. Atk. with 392 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
11000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.3
Supplements user's P. Atk. with 417 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
11000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.4
Supplements user's P. Atk. with 442 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
12000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.5
Supplements user's P. Atk. with 469 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
12000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.6
Supplements user's P. Atk. with 496 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
12000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.2
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.
35000
Active
No
No
Sonic Buster
Sonic Buster Lv.1
Supplements user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
12000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.2
Supplements user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
12000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.3
Supplements user's P. Atk. with 124 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
12000
Active
No
Yes
War Cry
War Cry Lv.2
Increases P. Atk. by 25% for 1 minute.
35000
Active
No
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.4
P. Atk. increases by 29 when using a dualsword.
12000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.5
P. Atk. increases by 30.9 when using a dualsword.
12000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.6
P. Atk. increases by 32.9 when using a dualsword.
12000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.4
Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
12000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.5
Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
12000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.6
Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
12000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.17
Increases P. Def. by 25.3 and evasion by 6 when light armor is equipped.
12000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.18
Increases P. Def. by 26.6 and evasion by 6 when light armor is equipped.
12000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.19
Increases P. Def. by 27.9 and evasion by 6 when light armor is equipped.
12000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.17
P. Def. increases by 24.1 when heavy armor is equipped.
12000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.18
P. Def. increases by 25.4 when heavy armor is equipped.
12000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.19
P. Def. increases by 26.7 when heavy armor is equipped.
12000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.12
P. Atk. is increased by 29 when using a sword or blunt weapon.
12000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.13
P. Atk. is increased by 30.9 when using a sword or blunt weapon.
12000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.14
P. Atk. is increased by 32.9 when using a sword or blunt weapon.
12000
Passive
No
No
Hammer Crush
Hammer Crush Lv.4
Attacks the enemy with 583 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
12000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.5
Attacks the enemy with 618 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
12000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.6
Attacks the enemy with 655 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
12000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.1
P. Atk. increases by 32.9 when HP is below 30%.
35000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.7
Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
35000
Toggle
No
Yes
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.7
Attacks the enemy with 735 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
14000
Active
No
Yes
Triple Slash
Triple Slash Lv.8
Attacks the enemy with 777 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
14000
Active
No
Yes
Triple Slash
Triple Slash Lv.9
Attacks the enemy with 820 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
14000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.7
Supplements user's P. Atk. with 525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
14000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.8
Supplements user's P. Atk. with 555 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
14000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.9
Supplements user's P. Atk. with 586 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
14000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.4
Supplements user's P. Atk. with 132 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
14000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.5
Supplements user's P. Atk. with 139 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
14000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.6
Supplements user's P. Atk. with 147 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
14000
Active
No
Yes
Detect Plant Weakness
Detect Plant Weakness Lv.1
Increases user's P. Atk. toward plants by 30% for 10 minutes.
43000
Active
No
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.7
P. Atk. increases by 35 when using a dualsword.
14000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.8
P. Atk. increases by 37.1 when using a dualsword.
14000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.9
P. Atk. increases by 39.4 when using a dualsword.
14000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.7
Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
14000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.8
Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
14000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.9
Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
14000
Active
No
Yes
Fast HP Recovery
Fast HP Recovery Lv.4
HP recovery bonus increases by 2.1.
43000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.20
Increases P. Def. by 29.3 and evasion by 6 when light armor is equipped.
14000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.21
Increases P. Def. by 30.7 and evasion by 6 when light armor is equipped.
14000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.22
Increases P. Def. by 32.1 and evasion by 6 when light armor is equipped.
14000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.20
P. Def. increases by 28 when heavy armor is equipped.
14000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.21
P. Def. increases by 29.4 when heavy armor is equipped.
14000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.22
P. Def. increases by 30.8 when heavy armor is equipped.
14000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.15
P. Atk. is increased by 35 when using a sword or blunt weapon.
14000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.16
P. Atk. is increased by 37.1 when using a sword or blunt weapon.
14000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.17
P. Atk. is increased by 39.4 when using a sword or blunt weapon.
14000
Passive
No
No
Hammer Crush
Hammer Crush Lv.7
Attacks the enemy with 693 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
14000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.8
Attacks the enemy with 732 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
14000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.9
Attacks the enemy with 773 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
14000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.2
P. Atk. increases by 39.4 when HP is below 30%.
43000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.8
Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
43000
Toggle
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.10
Attacks the enemy with 865 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
22000
Active
No
Yes
Triple Slash
Triple Slash Lv.11
Attacks the enemy with 912 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
22000
Active
No
Yes
Triple Slash
Triple Slash Lv.12
Attacks the enemy with 960 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
22000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.1
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
14000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.2
Supplements user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
14000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.3
Supplements user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
14000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.4
Supplements user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
22000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.5
Supplements user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
22000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.6
Supplements user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.10
Supplements user's P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.11
Supplements user's P. Atk. with 651 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.12
Supplements user's P. Atk. with 686 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.1
Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.2
Supplements user's P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.3
Supplements user's P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.3
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.
65000
Active
No
No
Sonic Buster
Sonic Buster Lv.7
Supplements user's P. Atk. with 155 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.8
Supplements user's P. Atk. with 163 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.9
Supplements user's P. Atk. with 172 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.10
P. Atk. increases by 41.7 when using a dualsword.
22000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.11
P. Atk. increases by 44.1 when using a dualsword.
22000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.12
P. Atk. increases by 46.6 when using a dualsword.
22000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.10
Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
22000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.11
Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
22000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.12
Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
22000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.23
Increases P. Def. by 33.6 and evasion by 6 when light armor is equipped.
22000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.24
Increases P. Def. by 35 and evasion by 6 when light armor is equipped.
22000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.25
Increases P. Def. by 36.5 and evasion by 6 when light armor is equipped.
22000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.23
P. Def. increases by 32.2 when heavy armor is equipped.
22000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.24
P. Def. increases by 33.7 when heavy armor is equipped.
22000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.25
P. Def. increases by 35.2 when heavy armor is equipped.
22000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.18
P. Atk. is increased by 41.7 when using a sword or blunt weapon.
22000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.19
P. Atk. is increased by 44.1 when using a sword or blunt weapon.
22000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.20
P. Atk. is increased by 46.6 when using a sword or blunt weapon.
22000
Passive
No
No
Hammer Crush
Hammer Crush Lv.10
Attacks the enemy with 816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
22000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.11
Attacks the enemy with 860 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
22000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.12
Attacks the enemy with 905 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
22000
Active
No
Yes
Lionheart
Lionheart Lv.2
Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 60% for 1 minute.
65000
Active
No
No
Final Frenzy
Final Frenzy Lv.3
P. Atk. increases by 46.6 when HP is below 30%.
65000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.9
Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
65000
Toggle
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.13
Attacks the enemy with 1010 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
33000
Active
No
Yes
Triple Slash
Triple Slash Lv.14
Attacks the enemy with 1062 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
33000
Active
No
Yes
Triple Slash
Triple Slash Lv.15
Attacks the enemy with 1115 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
33000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.7
Supplements user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
33000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.8
Supplements user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
33000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.9
Supplements user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.13
Supplements user's P. Atk. with 722 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.14
Supplements user's P. Atk. with 758 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.15
Supplements user's P. Atk. with 796 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.4
Supplements user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.5
Supplements user's P. Atk. with 190 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.6
Supplements user's P. Atk. with 199 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.10
Supplements user's P. Atk. with 181 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.11
Supplements user's P. Atk. with 190 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.12
Supplements user's P. Atk. with 199 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
33000
Active
No
Yes
Detect Beast Weakness
Detect Beast Weakness Lv.1
Increases user's P. Atk. toward beasts by 30% for 10 minutes.
100000
Active
No
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.13
P. Atk. increases by 49.2 when using a dualsword.
33000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.14
P. Atk. increases by 51.9 when using a dualsword.
33000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.15
P. Atk. increases by 54.6 when using a dualsword.
33000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.13
Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
33000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.14
Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
33000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.15
Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
33000
Active
No
Yes
Fast HP Recovery
Fast HP Recovery Lv.5
HP recovery bonus increases by 2.6.
100000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.26
Increases P. Def. by 38.1 and evasion by 6 when light armor is equipped.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.27
Increases P. Def. by 39.6 and evasion by 6 when light armor is equipped.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.28
Increases P. Def. by 41.2 and evasion by 6 when light armor is equipped.
33000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.26
P. Def. increases by 36.7 when heavy armor is equipped.
33000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.27
P. Def. increases by 38.2 when heavy armor is equipped.
33000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.28
P. Def. increases by 39.8 when heavy armor is equipped.
33000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.21
P. Atk. is increased by 49.2 when using a sword or blunt weapon.
33000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.22
P. Atk. is increased by 51.9 when using a sword or blunt weapon.
33000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.23
P. Atk. is increased by 54.6 when using a sword or blunt weapon.
33000
Passive
No
No
Hammer Crush
Hammer Crush Lv.13
Attacks the enemy with 952 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
33000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.14
Attacks the enemy with 1001 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
33000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.15
Attacks the enemy with 1051 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
33000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.4
P. Atk. increases by 54.6 when HP is below 30%.
100000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.10
Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
100000
Toggle
No
Yes
Divine Inspiration
Divine Inspiration Lv.1
Increases the number of buffs an individual can receive by 1.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.16
Attacks the enemy with 1169 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
44000
Active
No
Yes
Triple Slash
Triple Slash Lv.17
Attacks the enemy with 1225 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
44000
Active
No
Yes
Triple Slash
Triple Slash Lv.18
Attacks the enemy with 1283 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
44000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.10
Supplements user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
44000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.11
Supplements user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
44000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.12
Supplements user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.16
Supplements user's P. Atk. with 835 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.17
Supplements user's P. Atk. with 875 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.18
Supplements user's P. Atk. with 916 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.7
Supplements user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.8
Supplements user's P. Atk. with 219 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.9
Supplements user's P. Atk. with 229 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.4
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.
133000
Active
No
No
Sonic Buster
Sonic Buster Lv.13
Supplements user's P. Atk. with 209 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.14
Supplements user's P. Atk. with 219 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
44000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.15
Supplements user's P. Atk. with 229 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
44000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.16
P. Atk. increases by 57.5 when using a dualsword.
44000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.17
P. Atk. increases by 60.4 when using a dualsword.
44000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.18
P. Atk. increases by 63.3 when using a dualsword.
44000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.16
Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
44000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.17
Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
44000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.18
Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
44000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.29
Increases P. Def. by 42.8 and evasion by 6 when light armor is equipped.
44000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.30
Increases P. Def. by 44.5 and evasion by 6 when light armor is equipped.
44000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.31
Increases P. Def. by 46.1 and evasion by 6 when light armor is equipped.
44000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.29
P. Def. increases by 41.4 when heavy armor is equipped.
44000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.30
P. Def. increases by 43 when heavy armor is equipped.
44000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.31
P. Def. increases by 44.6 when heavy armor is equipped.
44000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.24
P. Atk. is increased by 57.5 when using a sword or blunt weapon.
44000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.25
P. Atk. is increased by 60.4 when using a sword or blunt weapon.
44000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.26
P. Atk. is increased by 63.3 when using a sword or blunt weapon.
44000
Passive
No
No
Hammer Crush
Hammer Crush Lv.16
Attacks the enemy with 1102 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
44000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.17
Attacks the enemy with 1155 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
44000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.18
Attacks the enemy with 1210 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
44000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.1
Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
44000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.2
Attacks the enemy with rapid three slashes with 2042 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
44000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.3
Attacks the enemy with rapid three slashes with 2138 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
44000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.5
P. Atk. increases by 63.3 when HP is below 30%.
133000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.11
Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
133000
Toggle
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.19
Attacks the enemy with 1342 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
51000
Active
No
Yes
Triple Slash
Triple Slash Lv.20
Attacks the enemy with 1402 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
51000
Active
No
Yes
Triple Slash
Triple Slash Lv.21
Attacks the enemy with 1464 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
51000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.13
Supplements user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
51000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.14
Supplements user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
51000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.15
Supplements user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.19
Supplements user's P. Atk. with 959 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.20
Supplements user's P. Atk. with 1002 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.21
Supplements user's P. Atk. with 1046 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.10
Supplements user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.11
Supplements user's P. Atk. with 251 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.12
Supplements user's P. Atk. with 262 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.16
Supplements user's P. Atk. with 240 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.17
Supplements user's P. Atk. with 251 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
51000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.18
Supplements user's P. Atk. with 262 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
51000
Active
No
Yes
Detect Dragon Weakness
Detect Dragon Weakness Lv.1
Increases user's P. Atk. toward Dragons by 30% for 10 minutes.
153000
Active
No
No
Dual Weapon Mastery
Dual Weapon Mastery Lv.19
P. Atk. increases by 66.4 when using a dualsword.
51000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.20
P. Atk. increases by 69.5 when using a dualsword.
51000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.21
P. Atk. increases by 72.7 when using a dualsword.
51000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.19
Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
51000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.20
Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
51000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.21
Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
51000
Active
No
Yes
Fast HP Recovery
Fast HP Recovery Lv.6
HP recovery bonus increases by 2.7.
153000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.32
Increases P. Def. by 47.8 and evasion by 6 when light armor is equipped.
51000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.33
Increases P. Def. by 49.5 and evasion by 6 when light armor is equipped.
51000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.34
Increases P. Def. by 51.3 and evasion by 6 when light armor is equipped.
51000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.32
P. Def. increases by 46.3 when heavy armor is equipped.
51000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.33
P. Def. increases by 48 when heavy armor is equipped.
51000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.34
P. Def. increases by 49.7 when heavy armor is equipped.
51000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.27
P. Atk. is increased by 66.4 when using a sword or blunt weapon.
51000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.28
P. Atk. is increased by 69.5 when using a sword or blunt weapon.
51000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.29
P. Atk. is increased by 72.7 when using a sword or blunt weapon.
51000
Passive
No
No
Hammer Crush
Hammer Crush Lv.19
Attacks the enemy with 1265 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
51000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.20
Attacks the enemy with 1322 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
51000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.21
Attacks the enemy with 1380 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
51000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.4
Attacks the enemy with rapid three slashes with 2236 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
51000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.5
Attacks the enemy with rapid three slashes with 2337 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
51000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.6
Attacks the enemy with rapid three slashes with 2439 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
51000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.6
P. Atk. increases by 72.7 when HP is below 30%.
153000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.12
Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
153000
Toggle
No
Yes
War Frenzy
War Frenzy Lv.1
Increases resistance to stun attacks by 5 and resistance to sleep attacks by 10. MP is continuously consumed proportionate to user's level.
153000
Toggle
No
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.22
Attacks the enemy with 1527 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
97000
Active
No
Yes
Triple Slash
Triple Slash Lv.23
Attacks the enemy with 1591 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
97000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.16
Supplements user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
97000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.17
Supplements user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
97000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.22
Supplements user's P. Atk. with 1091 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
97000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.23
Supplements user's P. Atk. with 1136 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
97000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.13
Supplements user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
97000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.14
Supplements user's P. Atk. with 284 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
97000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.5
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.
190000
Active
No
No
Sonic Buster
Sonic Buster Lv.19
Supplements user's P. Atk. with 273 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
97000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.20
Supplements user's P. Atk. with 284 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
97000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.22
P. Atk. increases by 76 when using a dualsword.
97000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.23
P. Atk. increases by 79.3 when using a dualsword.
97000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.22
Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
97000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.23
Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
97000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.35
Increases P. Def. by 53 and evasion by 6 when light armor is equipped.
97000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.36
Increases P. Def. by 54.8 and evasion by 6 when light armor is equipped.
97000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.35
P. Def. increases by 51.4 when heavy armor is equipped.
97000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.36
P. Def. increases by 53.2 when heavy armor is equipped.
97000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.30
P. Atk. is increased by 76 when using a sword or blunt weapon.
97000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.31
P. Atk. is increased by 79.3 when using a sword or blunt weapon.
97000
Passive
No
No
Hammer Crush
Hammer Crush Lv.22
Attacks the enemy with 1440 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
97000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.23
Attacks the enemy with 1500 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
97000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.7
Attacks the enemy with rapid three slashes with 2544 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
97000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.8
Attacks the enemy with rapid three slashes with 2651 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
97000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.7
P. Atk. increases by 79.3 when HP is below 30%.
190000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.13
Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
190000
Toggle
No
Yes
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.2
Increases the number of buffs an individual can receive by 2.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.24
Attacks the enemy with 1656 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
130000
Active
No
Yes
Triple Slash
Triple Slash Lv.25
Attacks the enemy with 1722 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
130000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.18
Supplements user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
130000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.19
Supplements user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
130000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.24
Supplements user's P. Atk. with 1183 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
130000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.25
Supplements user's P. Atk. with 1230 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
130000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.15
Supplements user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
130000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.16
Supplements user's P. Atk. with 308 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
130000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.21
Supplements user's P. Atk. with 296 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
130000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.22
Supplements user's P. Atk. with 308 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
130000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.24
P. Atk. increases by 82.7 when using a dualsword.
130000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.25
P. Atk. increases by 86.1 when using a dualsword.
130000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.24
Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
130000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.25
Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
130000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.37
Increases P. Def. by 56.6 and evasion by 6 when light armor is equipped.
130000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.38
Increases P. Def. by 58.4 and evasion by 6 when light armor is equipped.
130000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.37
P. Def. increases by 55 when heavy armor is equipped.
130000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.38
P. Def. increases by 56.7 when heavy armor is equipped.
130000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.32
P. Atk. is increased by 82.7 when using a sword or blunt weapon.
130000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.33
P. Atk. is increased by 86.1 when using a sword or blunt weapon.
130000
Passive
No
No
Hammer Crush
Hammer Crush Lv.24
Attacks the enemy with 1561 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
130000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.25
Attacks the enemy with 1624 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
130000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.9
Attacks the enemy with rapid three slashes with 2760 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
130000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.10
Attacks the enemy with rapid three slashes with 2870 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
130000
Active
No
Yes
Lionheart
Lionheart Lv.3
Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 80% for 1 minute.
250000
Active
No
No
Final Frenzy
Final Frenzy Lv.8
P. Atk. increases by 86.1 when HP is below 30%.
250000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.14
Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
250000
Toggle
No
Yes
Sonic Move
Sonic Move Lv.1
Uses sword energy to increase movement speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword weapon.
250000
Active
No
No
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.26
Attacks the enemy with 1789 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
160000
Active
No
Yes
Triple Slash
Triple Slash Lv.27
Attacks the enemy with 1857 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
160000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.20
Supplements user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
160000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.21
Supplements user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
160000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.26
Supplements user's P. Atk. with 1278 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
160000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.27
Supplements user's P. Atk. with 1327 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
160000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.17
Supplements user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
160000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.18
Supplements user's P. Atk. with 332 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
160000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.23
Supplements user's P. Atk. with 320 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
160000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.24
Supplements user's P. Atk. with 332 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
160000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.26
P. Atk. increases by 89.6 when using a dualsword.
160000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.27
P. Atk. increases by 93.1 when using a dualsword.
160000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.26
Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
160000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.27
Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
160000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.39
Increases P. Def. by 60.2 and evasion by 6 when light armor is equipped.
160000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.40
Increases P. Def. by 62.1 and evasion by 6 when light armor is equipped.
160000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.39
P. Def. increases by 58.6 when heavy armor is equipped.
160000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.40
P. Def. increases by 60.4 when heavy armor is equipped.
160000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.34
P. Atk. is increased by 89.6 when using a sword or blunt weapon.
160000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.35
P. Atk. is increased by 93.1 when using a sword or blunt weapon.
160000
Passive
No
No
Hammer Crush
Hammer Crush Lv.26
Attacks the enemy with 1687 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
160000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.27
Attacks the enemy with 1751 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
160000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.11
Attacks the enemy with rapid three slashes with 2982 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
160000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.12
Attacks the enemy with rapid three slashes with 3095 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
160000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.9
P. Atk. increases by 93.1 when HP is below 30%.
320000
Passive
No
Yes
Duelist Spirit
Duelist Spirit Lv.1
Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.
320000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.15
Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
320000
Toggle
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.28
Attacks the enemy with 1926 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
220000
Active
No
Yes
Triple Slash
Triple Slash Lv.29
Attacks the enemy with 1995 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
220000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.22
Supplements user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
220000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.23
Supplements user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
220000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.28
Supplements user's P. Atk. with 1376 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
220000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.29
Supplements user's P. Atk. with 1425 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
220000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.19
Supplements user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
220000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.20
Supplements user's P. Atk. with 357 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
220000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.6
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.
440000
Active
No
No
Sonic Buster
Sonic Buster Lv.25
Supplements user's P. Atk. with 344 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
220000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.26
Supplements user's P. Atk. with 357 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
220000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.28
P. Atk. increases by 96.6 when using a dualsword.
220000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.29
P. Atk. increases by 100.2 when using a dualsword.
220000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.28
Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
220000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.29
Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
220000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.41
Increases P. Def. by 64 and evasion by 6 when light armor is equipped.
220000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.42
Increases P. Def. by 65.8 and evasion by 6 when light armor is equipped.
220000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.41
P. Def. increases by 62.2 when heavy armor is equipped.
220000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.42
P. Def. increases by 64.1 when heavy armor is equipped.
220000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.36
P. Atk. is increased by 96.6 when using a sword or blunt weapon.
220000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.37
P. Atk. is increased by 100.2 when using a sword or blunt weapon.
220000
Passive
No
No
Hammer Crush
Hammer Crush Lv.28
Attacks the enemy with 1816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
220000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.29
Attacks the enemy with 1881 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
220000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.13
Attacks the enemy with rapid three slashes with 3210 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
220000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.14
Attacks the enemy with rapid three slashes with 3325 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
220000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.10
P. Atk. increases by 100.2 when HP is below 30%.
440000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.16
Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
440000
Toggle
No
Yes
War Frenzy
War Frenzy Lv.2
Increases resistance to stun attacks by 10 and resistance to sleep attacks by 20. MP is continuously consumed proportionate to user's level.
440000
Toggle
No
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.30
Attacks the enemy with 2065 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
240000
Active
No
Yes
Triple Slash
Triple Slash Lv.31
Attacks the enemy with 2135 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
240000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.24
Supplements user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
240000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.25
Supplements user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
240000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.30
Supplements user's P. Atk. with 1475 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
240000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.31
Supplements user's P. Atk. with 1525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
240000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.21
Supplements user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
240000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.22
Supplements user's P. Atk. with 382 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
240000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.27
Supplements user's P. Atk. with 369 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
240000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.28
Supplements user's P. Atk. with 382 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
240000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.30
P. Atk. increases by 103.8 when using a dualsword.
240000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.31
P. Atk. increases by 107.5 when using a dualsword.
240000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.30
Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
240000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.31
Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
240000
Active
No
Yes
Fast HP Recovery
Fast HP Recovery Lv.7
HP recovery bonus increases by 3.4.
490000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.43
Increases P. Def. by 67.7 and evasion by 6 when light armor is equipped.
240000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.44
Increases P. Def. by 69.7 and evasion by 6 when light armor is equipped.
240000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.43
P. Def. increases by 66 when heavy armor is equipped.
240000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.44
P. Def. increases by 67.8 when heavy armor is equipped.
240000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.38
P. Atk. is increased by 103.8 when using a sword or blunt weapon.
240000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.39
P. Atk. is increased by 107.5 when using a sword or blunt weapon.
240000
Passive
No
No
Hammer Crush
Hammer Crush Lv.30
Attacks the enemy with 1947 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
240000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.31
Attacks the enemy with 2013 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
240000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.15
Attacks the enemy with rapid three slashes with 3442 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
240000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.16
Attacks the enemy with rapid three slashes with 3559 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
240000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.11
P. Atk. increases by 107.5 when HP is below 30%.
490000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.17
Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
490000
Toggle
No
Yes
Sonic Move
Sonic Move Lv.2
Uses sword energy to increase movement speed by 66 for 15 seconds. Requires 3rd stage of Sword Energy recharge. Requires a dualsword weapon.
490000
Active
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.32
Attacks the enemy with 2206 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
310000
Active
No
Yes
Triple Slash
Triple Slash Lv.33
Attacks the enemy with 2277 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
310000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.26
Supplements user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
310000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.27
Supplements user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
310000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.32
Supplements user's P. Atk. with 1576 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
310000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.33
Supplements user's P. Atk. with 1626 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
310000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.23
Supplements user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
310000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.24
Supplements user's P. Atk. with 407 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
310000
Active
No
Yes
Sonic Focus
Sonic Focus Lv.7
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.
620000
Active
No
No
Sonic Buster
Sonic Buster Lv.29
Supplements user's P. Atk. with 394 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
310000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.30
Supplements user's P. Atk. with 407 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
310000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.32
P. Atk. increases by 111.1 when using a dualsword.
310000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.33
P. Atk. increases by 114.8 when using a dualsword.
310000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.32
Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
310000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.33
Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
310000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.45
Increases P. Def. by 71.6 and evasion by 6 when light armor is equipped.
310000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
Increases P. Def. by 73.5 and evasion by 6 when light armor is equipped.
310000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.45
P. Def. increases by 69.7 when heavy armor is equipped.
310000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.46
P. Def. increases by 71.6 when heavy armor is equipped.
310000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.40
P. Atk. is increased by 111.1 when using a sword or blunt weapon.
310000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.41
P. Atk. is increased by 114.8 when using a sword or blunt weapon.
310000
Passive
No
No
Hammer Crush
Hammer Crush Lv.32
Attacks the enemy with 2080 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
310000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.33
Attacks the enemy with 2146 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
310000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.17
Attacks the enemy with rapid three slashes with 3676 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
310000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.18
Attacks the enemy with rapid three slashes with 3794 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
310000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.12
P. Atk. increases by 114.8 when HP is below 30%.
620000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.18
Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
620000
Toggle
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.34
Attacks the enemy with 2347 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
400000
Active
No
Yes
Triple Slash
Triple Slash Lv.35
Attacks the enemy with 2417 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
400000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.28
Supplements user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
400000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.29
Supplements user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
400000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.34
Supplements user's P. Atk. with 1677 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
400000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.35
Supplements user's P. Atk. with 1727 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
400000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.25
Supplements user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
400000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.26
Supplements user's P. Atk. with 432 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
400000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.31
Supplements user's P. Atk. with 420 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
400000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.32
Supplements user's P. Atk. with 432 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
400000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.34
P. Atk. increases by 118.4 when using a dualsword.
400000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.35
P. Atk. increases by 122.1 when using a dualsword.
400000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.34
Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
400000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.35
Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
400000
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.47
Increases P. Def. by 75.5 and evasion by 6 when light armor is equipped.
400000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.48
Increases P. Def. by 77.4 and evasion by 6 when light armor is equipped.
400000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.47
P. Def. increases by 73.6 when heavy armor is equipped.
400000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.48
P. Def. increases by 75.5 when heavy armor is equipped.
400000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.42
P. Atk. is increased by 118.4 when using a sword or blunt weapon.
400000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.43
P. Atk. is increased by 122.1 when using a sword or blunt weapon.
400000
Passive
No
No
Hammer Crush
Hammer Crush Lv.34
Attacks the enemy with 2213 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
400000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.35
Attacks the enemy with 2279 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
400000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.19
Attacks the enemy with rapid three slashes with 3911 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
400000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.20
Attacks the enemy with rapid three slashes with 4029 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
400000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.13
P. Atk. increases by 122.1 when HP is below 30%.
800000
Passive
No
Yes
Duelist Spirit
Duelist Spirit Lv.2
Increases dualsword weapon Atk. Spd. by 12% for 1 minute and ordinary/skill attack damage by 10% during PvP.
800000
Active
No
Yes
Vicious Stance
Vicious Stance Lv.19
Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
800000
Toggle
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Triple Slash
Triple Slash Lv.36
Attacks the enemy with 2488 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
810000
Active
No
Yes
Triple Slash
Triple Slash Lv.37
Attacks the enemy with 2557 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
810000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.30
Supplements user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
810000
Active
No
Yes
Double Sonic Slash
Double Sonic Slash Lv.31
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
810000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.36
Supplements user's P. Atk. with 1777 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
810000
Active
No
Yes
Sonic Blaster
Sonic Blaster Lv.37
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
810000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.27
Supplements user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
810000
Active
No
Yes
Sonic Storm
Sonic Storm Lv.28
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
810000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.33
Supplements user's P. Atk. with 445 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
810000
Active
No
Yes
Sonic Buster
Sonic Buster Lv.34
Supplements user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
810000
Active
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.36
P. Atk. increases by 125.7 when using a dualsword.
810000
Passive
No
Yes
Dual Weapon Mastery
Dual Weapon Mastery Lv.37
P. Atk. increases by 129.3 when using a dualsword.
810000
Passive
No
Yes
Fatal Strike
Fatal Strike Lv.36
Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
810000
Active
No
Yes
Fatal Strike
Fatal Strike Lv.37
Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense.
810000
Active
No
Yes
Fast HP Recovery
Fast HP Recovery Lv.8
HP recovery bonus increases by 4.
1630000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.49
Increases P. Def. by 79.4 and evasion by 6 when light armor is equipped.
810000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.50
Increases P. Def. by 81.3 and evasion by 6 when light armor is equipped.
810000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.49
P. Def. increases by 77.4 when heavy armor is equipped.
810000
Passive
No
Yes
Heavy Armor Mastery
Heavy Armor Mastery Lv.50
P. Def. increases by 79.3 when heavy armor is equipped.
810000
Passive
No
Yes
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.44
P. Atk. is increased by 125.7 when using a sword or blunt weapon.
810000
Passive
No
No
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Lv.45
P. Atk. is increased by 129.3 when using a sword or blunt weapon.
810000
Passive
No
No
Hammer Crush
Hammer Crush Lv.36
Attacks the enemy with 2345 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
810000
Active
No
Yes
Hammer Crush
Hammer Crush Lv.37
Attacks the enemy with 2411 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
810000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.21
Attacks the enemy with rapid three slashes with 4146 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
810000
Active
No
Yes
Triple Sonic Slash
Triple Sonic Slash Lv.22
Attacks the enemy with rapid three slashes with 4262 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible.
810000
Active
No
Yes
Final Frenzy
Final Frenzy Lv.14
P. Atk. increases by 129.3 when HP is below 30%.
1630000
Passive
No
Yes
Vicious Stance
Vicious Stance Lv.20
Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
1630000
Toggle
No
Yes
War Frenzy
War Frenzy Lv.3
Increases resistance to stun attacks by 15 and resistance to sleep attacks by 30. MP is continuously consumed proportionate to user's level.
1630000
Toggle
No
Yes
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.3
Increases the number of buffs an individual can receive by 3.
0
Passive
No
No
Divine Inspiration
Divine Inspiration Lv.4
Increases the number of buffs an individual can receive by 4.
0
Passive
No
No