Current chronicle
Freya Part 2
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
F
Freya Part 2
Classes
Orc Fighter
F
: Part 2
C1
: Harbingers of War
C2
: Age of Splendor
C3
: Rise of Darkness
C4
: Scions of Destiny
C5
: Oath Of Blood
IL
: Interlude
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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Class
Items
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Lv. {{skill.level}}
Skills
Monsters & NPC
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Lv. {{monster.level}}
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All L2 classes
Orc
Orc Fighter Skills
Orc Monk
Orc Raider
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
80
84
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Toughness
Lv.1
Increases resistance to sleep, hold and poison attacks by 20.
0
Passive
No
Yes
Lucky
Lv.1
Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
0
Passive
No
No
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.1
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
60
Active
No
No
Power Strike
Lv.2
Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
60
Active
No
No
Power Strike
Lv.3
Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
60
Active
No
No
Iron Punch
Lv.1
Attacks the enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
60
Active
No
No
Iron Punch
Lv.2
Attacks the enemy with 38 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
60
Active
No
No
Iron Punch
Lv.3
Attacks the enemy with 41 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
60
Active
No
No
Weapon Mastery
Lv.1
P. Atk. increases by 8.5% and additionally by 2.
190
Passive
No
No
Armor Mastery
Lv.1
P. Def. increases by 9 and MP recovery bonus increases by 10%.
190
Passive
No
No
Relax
Lv.1
HP recovery bonus increases by 5. While sitting, 1 MP is consumed per second.
190
Toggle
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.4
Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
460
Active
No
No
Power Strike
Lv.5
Delivers a powerful blow that strikes the target with 61 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
460
Active
No
No
Power Strike
Lv.6
Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
460
Active
No
No
Iron Punch
Lv.4
Attacks the enemy with 54 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
460
Active
No
No
Iron Punch
Lv.5
Attacks the enemy with 59 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
460
Active
No
No
Iron Punch
Lv.6
Attacks the enemy with 64 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
460
Active
No
No
Weapon Mastery
Lv.2
P. Atk. increases by 8.5% and additionally by 3.
1300
Passive
No
No
Armor Mastery
Lv.2
P. Def. increases by 11 and MP recovery bonus increases by 10%.
690
Passive
No
No
Armor Mastery
Lv.3
P. Def. increases by 12 and MP recovery bonus increases by 10%.
690
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.7
Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1300
Active
No
No
Power Strike
Lv.8
Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1300
Active
No
No
Power Strike
Lv.9
Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1300
Active
No
No
Iron Punch
Lv.7
Attacks the enemy with 83 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
1300
Active
No
No
Iron Punch
Lv.8
Attacks the enemy with 91 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
1300
Active
No
No
Iron Punch
Lv.9
Attacks the enemy with 98 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
1300
Active
No
No
Weapon Mastery
Lv.3
P. Atk. increases by 8.5% and additionally by 4.
4000
Passive
No
No
Armor Mastery
Lv.4
P. Def. increases by 13 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
2000
Passive
No
No
Armor Mastery
Lv.5
P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
2000
Passive
No
No
Iron Body
Lv.1
Environment-related damage is decreased by 40%.
4000
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise D
Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Lv.6
You become familiar with S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S84
Lv.7
Able to equip S84 grade items.
0
Passive
No
No