All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Drain Health Lv.3
Supplements user's M. Atk. with 24 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2300
Active
Yes
Yes
Unholy: 20
Drain Health Lv.4
Supplements user's M. Atk. with 26 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2300
Active
Yes
Yes
Unholy: 20
Ultimate Defense Lv.1
For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.
4700
Active
No
Yes
4700
Passive
No
Yes
4700
Passive
No
Yes
Heavy Armor Mastery Lv.1
P. Def. increases by 17.7 and received critical damage decreases by 15% when heavy armor is equipped.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.2
P. Def. increases by 19.1 and received critical damage decreases by 15% when heavy armor is equipped.
1500
Passive
No
Yes
Heavy Armor Mastery Lv.3
P. Def. increases by 20.5 and received critical damage decreases by 15% when heavy armor is equipped.
1500
Passive
No
Yes
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
8800
Active
Yes
No
Drain Health Lv.5
Supplements user's M. Atk. with 28 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.6
Supplements user's M. Atk. with 29 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Drain Health Lv.7
Supplements user's M. Atk. with 31 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
2900
Active
Yes
Yes
Unholy: 20
Deflect Arrow Lv.1
Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes.
8800
Active
No
Yes
8800
Passive
No
Yes
Sting Lv.1
Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.2
Attacks the enemy with 88 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Sting Lv.3
Attacks the enemy with 95 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
2900
Active
No
Yes
Heavy Armor Mastery Lv.4
P. Def. increases by 23.5 and received critical damage decreases by 15% when heavy armor is equipped.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.5
P. Def. increases by 25 and received critical damage decreases by 15% when heavy armor is equipped.
2900
Passive
No
Yes
Heavy Armor Mastery Lv.6
P. Def. increases by 26.7 and received critical damage decreases by 15% when heavy armor is equipped.
2900
Passive
No
Yes
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
13000
Active
Yes
No
Drain Health Lv.8
Supplements user's M. Atk. with 33 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
4400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.9
Supplements user's M. Atk. with 34 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
4400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.10
Supplements user's M. Atk. with 35 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
4400
Active
Yes
Yes
Unholy: 20
13000
Passive
No
Yes
6700
Passive
No
Yes
6700
Passive
No
Yes
Sting Lv.4
Attacks the enemy with 110 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
4400
Active
No
Yes
Sting Lv.5
Attacks the enemy with 118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
4400
Active
No
Yes
Sting Lv.6
Attacks the enemy with 127 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
4400
Active
No
Yes
Heavy Armor Mastery Lv.7
P. Def. increases by 30 and received critical damage decreases by 15% when heavy armor is equipped.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.8
P. Def. increases by 31.8 and received critical damage decreases by 15% when heavy armor is equipped.
4400
Passive
No
Yes
Heavy Armor Mastery Lv.9
P. Def. increases by 33.6 and received critical damage decreases by 15% when heavy armor is equipped.
4400
Passive
No
Yes
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
22000
Active
Yes
No
Drain Health Lv.11
Supplements user's M. Atk. with 38 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.12
Supplements user's M. Atk. with 39 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Drain Health Lv.13
Supplements user's M. Atk. with 40 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
7400
Active
Yes
Yes
Unholy: 20
Deflect Arrow Lv.2
Increases resistance to bow attacks by 24% and resistance to crossbow attacks by 12% for 20 minutes.
22000
Active
No
Yes
11000
Passive
No
Yes
11000
Passive
No
Yes
Sting Lv.7
Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.8
Attacks the enemy with 157 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Sting Lv.9
Attacks the enemy with 168 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
7400
Active
No
Yes
Heavy Armor Mastery Lv.10
P. Def. increases by 37.4 and received critical damage decreases by 15% when heavy armor is equipped.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.11
P. Def. increases by 39.3 and received critical damage decreases by 15% when heavy armor is equipped.
7400
Passive
No
Yes
Heavy Armor Mastery Lv.12
P. Def. increases by 41.3 and received critical damage decreases by 15% when heavy armor is equipped.
7400
Passive
No
Yes
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
28000
Active
Yes
No
Drain Health Lv.14
Supplements user's M. Atk. with 43 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.15
Supplements user's M. Atk. with 44 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9000
Active
Yes
Yes
Unholy: 20
Drain Health Lv.16
Supplements user's M. Atk. with 46 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
9000
Active
Yes
Yes
Unholy: 20
Freezing Strike Lv.1
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 26.
14000
Active
Yes
Yes
Water: 20
Freezing Strike Lv.2
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 28.
14000
Active
Yes
Yes
Water: 20
14000
Passive
No
Yes
14000
Passive
No
Yes
Sting Lv.10
Attacks the enemy with 191 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9000
Active
No
Yes
Sting Lv.11
Attacks the enemy with 204 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9000
Active
No
Yes
Sting Lv.12
Attacks the enemy with 217 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
9000
Active
No
Yes
Heavy Armor Mastery Lv.13
P. Def. increases by 45.6 and received critical damage decreases by 15% when heavy armor is equipped.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.14
P. Def. increases by 47.7 and received critical damage decreases by 15% when heavy armor is equipped.
9000
Passive
No
Yes
Heavy Armor Mastery Lv.15
P. Def. increases by 50 and received critical damage decreases by 15% when heavy armor is equipped.
9000
Passive
No
Yes