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The Chaotic Chronicles
C1: Harbingers of War C2: Age of Splendor C3: Rise of Darkness C4: Scions of Destiny C5: Oath Of Blood IL: Interlude
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C: Crusader D: Death Knight II A: Assassin
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GD: Glory Days E: Ertheia
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Liesel
IL: Interlude
C4: Scions of Destiny C5: Oath Of Blood IL: Interlude K: Kamael HB: Hellbound G1: Gracia Part 1 G2: Gracia Part 2 GF: Gracia Final GE: Gracia Epilogue F: Freya H5: High Five
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Trader

Liesel

MAP
APPEARANCE
Lineage 2 IL World map
Humans
Humans
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
Passive abilities:
4045, Resist Full Magic Attack
4045, Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
4416, Humans
4416, Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
General information
NPC:
Liesel [ id 31263 ]
Level:
70
HP:
3861
HP Reg.:
11.85
MP:
1657
MP Reg.:
2.78
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Human
Location:
 
Town of Goddard
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1304
P.Def.:
471
Accuracy:
103
Critical:
88
Atk.Speed:
272
Atk. type:
Fist
M.Atk.:
776
M.Def.:
364
Evasion:
34
Speed:
54 / 131
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
10
Passive abilities:
Passive abilities:
Resist Full Magic Attack
Resist Full Magic Attack Lv. 1
Humans
Humans Lv. 14
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
QUESTS
SELL (120)
SELL (56)
Level
Name, description
Reward
Race
Class
74
One time
Solo
Whereabouts of the Archaeologist
Liesel asks you to deliver a letter to her Archaeologist friend who left the town a few years ago.
Item
Price
Tax
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2>
Dye of CON <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
14400
20
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3>
Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
6120
20
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2>
Dye of CON <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
14400
20
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3>
Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
6120
20
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2>
Dye of DEX <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
14400
20
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3>
Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
6120
20
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2>
Dye of DEX <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
14400
20
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3>
Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
6120
20
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2>
Dye of INT <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
14400
20
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3>
Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
6120
20
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2>
Dye of INT <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
14400
20
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3>
Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
6120
20
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2>
Dye of MEN <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
14400
20
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3>
Dye of MEN <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
6120
20
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2>
Dye of MEN <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
14400
20
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3>
Dye of MEN <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
6120
20
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2>
Dye of STR <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
14400
20
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3>
Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
6120
20
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2>
Dye of STR <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
14400
20
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3>
Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
6120
20
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2>
Dye of WIT <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
14400
20
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3>
Dye of WIT <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
6120
20
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2>
Dye of WIT <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
14400
20
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3>
Dye of WIT <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
6120
20
Greater Dye of CON <Con+1 Dex-2>
Greater Dye of CON <Con+1 Dex-2>
Greater Dye of CON <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of CON <Con+1 Str-2>
Greater Dye of CON <Con+1 Str-2>
Greater Dye of CON <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of CON <Con+2 Dex-3>
Greater Dye of CON <Con+2 Dex-3>
Greater Dye of CON <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of CON <Con+2 Dex-4>
Greater Dye of CON <Con+2 Dex-4>
Greater Dye of CON <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of CON <Con+2 Str-3>
Greater Dye of CON <Con+2 Str-3>
Greater Dye of CON <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of CON <Con+2 Str-4>
Greater Dye of CON <Con+2 Str-4>
Greater Dye of CON <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of CON <Con+3 Dex-4>
Greater Dye of CON <Con+3 Dex-4>
Greater Dye of CON <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of CON <Con+3 Dex-5>
Greater Dye of CON <Con+3 Dex-5>
Greater Dye of CON <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of CON <Con+3 Str-4>
Greater Dye of CON <Con+3 Str-4>
Greater Dye of CON <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of CON <Con+3 Str-5>
Greater Dye of CON <Con+3 Str-5>
Greater Dye of CON <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of CON <Con+4 Dex-5>
Greater Dye of CON <Con+4 Dex-5>
Greater Dye of CON <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of CON <Con+4 Dex-6>
Greater Dye of CON <Con+4 Dex-6>
Greater Dye of CON <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of CON <Con+4 Str-5>
Greater Dye of CON <Con+4 Str-5>
Greater Dye of CON <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of CON <Con+4 Str-6>
Greater Dye of CON <Con+4 Str-6>
Greater Dye of CON <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Dex-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>
Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of DEX <Dex+1 Con-2>
Greater Dye of DEX <Dex+1 Con-2>
Greater Dye of DEX <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>
Greater Dye of DEX <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of DEX <Dex+1 Str-2>
Greater Dye of DEX <Dex+1 Str-2>
Greater Dye of DEX <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>
Greater Dye of DEX <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of DEX <Dex+2 Con-3>
Greater Dye of DEX <Dex+2 Con-3>
Greater Dye of DEX <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of DEX <Dex+2 Con-4>
Greater Dye of DEX <Dex+2 Con-4>
Greater Dye of DEX <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of DEX <Dex+2 Str-3>
Greater Dye of DEX <Dex+2 Str-3>
Greater Dye of DEX <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of DEX <Dex+2 Str-4>
Greater Dye of DEX <Dex+2 Str-4>
Greater Dye of DEX <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of DEX <Dex+3 Con-4>
Greater Dye of DEX <Dex+3 Con-4>
Greater Dye of DEX <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of DEX <Dex+3 Con-5>
Greater Dye of DEX <Dex+3 Con-5>
Greater Dye of DEX <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of DEX <Dex+3 Str-4>
Greater Dye of DEX <Dex+3 Str-4>
Greater Dye of DEX <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of DEX <Dex+3 Str-5>
Greater Dye of DEX <Dex+3 Str-5>
Greater Dye of DEX <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of DEX <Dex+4 Con-5>
Greater Dye of DEX <Dex+4 Con-5>
Greater Dye of DEX <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of DEX <Dex+4 Con-6>
Greater Dye of DEX <Dex+4 Con-6>
Greater Dye of DEX <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of DEX <Dex+4 Str-5>
Greater Dye of DEX <Dex+4 Str-5>
Greater Dye of DEX <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of DEX <Dex+4 Str-6>
Greater Dye of DEX <Dex+4 Str-6>
Greater Dye of DEX <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of INT <Int+1 Men-2>
Greater Dye of INT <Int+1 Men-2>
Greater Dye of INT <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>
Greater Dye of INT <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of INT <Int+1 Wit-2>
Greater Dye of INT <Int+1 Wit-2>
Greater Dye of INT <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>
Greater Dye of INT <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of INT <Int+2 Men-3>
Greater Dye of INT <Int+2 Men-3>
Greater Dye of INT <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of INT <Int+2 Men-4>
Greater Dye of INT <Int+2 Men-4>
Greater Dye of INT <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of INT <Int+2 Wit-3>
Greater Dye of INT <Int+2 Wit-3>
Greater Dye of INT <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of INT <Int+2 Wit-4>
Greater Dye of INT <Int+2 Wit-4>
Greater Dye of INT <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of INT <Int+3 Men-4>
Greater Dye of INT <Int+3 Men-4>
Greater Dye of INT <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of INT <Int+3 Men-5>
Greater Dye of INT <Int+3 Men-5>
Greater Dye of INT <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of INT <Int+3 Wit-4>
Greater Dye of INT <Int+3 Wit-4>
Greater Dye of INT <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of INT <Int+3 Wit-5>
Greater Dye of INT <Int+3 Wit-5>
Greater Dye of INT <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of INT <Int+4 Men-5>
Greater Dye of INT <Int+4 Men-5>
Greater Dye of INT <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of INT <Int+4 Men-6>
Greater Dye of INT <Int+4 Men-6>
Greater Dye of INT <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of INT <Int+4 Wit-5>
Greater Dye of INT <Int+4 Wit-5>
Greater Dye of INT <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of INT <Int+4 Wit-6>
Greater Dye of INT <Int+4 Wit-6>
Greater Dye of INT <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of MEN <Men+1 Int-2>
Greater Dye of MEN <Men+1 Int-2>
Greater Dye of MEN <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>
Greater Dye of MEN <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of MEN <Men+1 Wit-2>
Greater Dye of MEN <Men+1 Wit-2>
Greater Dye of MEN <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>
Greater Dye of MEN <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of MEN <Men+2 Int-3>
Greater Dye of MEN <Men+2 Int-3>
Greater Dye of MEN <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of MEN <Men+2 Int-4>
Greater Dye of MEN <Men+2 Int-4>
Greater Dye of MEN <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of MEN <Men+2 Wit-3>
Greater Dye of MEN <Men+2 Wit-3>
Greater Dye of MEN <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of MEN <Men+2 Wit-4>
Greater Dye of MEN <Men+2 Wit-4>
Greater Dye of MEN <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of MEN <Men+3 Int-4>
Greater Dye of MEN <Men+3 Int-4>
Greater Dye of MEN <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of MEN <Men+3 Int-5>
Greater Dye of MEN <Men+3 Int-5>
Greater Dye of MEN <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of MEN <Men+3 Wit-4>
Greater Dye of MEN <Men+3 Wit-4>
Greater Dye of MEN <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of MEN <Men+3 Wit-5>
Greater Dye of MEN <Men+3 Wit-5>
Greater Dye of MEN <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of MEN <Men+4 Int-5>
Greater Dye of MEN <Men+4 Int-5>
Greater Dye of MEN <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of MEN <Men+4 Int-6>
Greater Dye of MEN <Men+4 Int-6>
Greater Dye of MEN <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of MEN <Men+4 Wit-5>
Greater Dye of MEN <Men+4 Wit-5>
Greater Dye of MEN <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of MEN <Men+4 Wit-6>
Greater Dye of MEN <Men+4 Wit-6>
Greater Dye of MEN <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of STR <Str+1 Con-2>
Greater Dye of STR <Str+1 Con-2>
Greater Dye of STR <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>
Greater Dye of STR <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of STR <Str+1 Dex-2>
Greater Dye of STR <Str+1 Dex-2>
Greater Dye of STR <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>
Greater Dye of STR <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of STR <Str+2 Con-3>
Greater Dye of STR <Str+2 Con-3>
Greater Dye of STR <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of STR <Str+2 Con-4>
Greater Dye of STR <Str+2 Con-4>
Greater Dye of STR <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of STR <Str+2 Dex-3>
Greater Dye of STR <Str+2 Dex-3>
Greater Dye of STR <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of STR <Str+2 Dex-4>
Greater Dye of STR <Str+2 Dex-4>
Greater Dye of STR <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of STR <Str+3 Con-4>
Greater Dye of STR <Str+3 Con-4>
Greater Dye of STR <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of STR <Str+3 Con-5>
Greater Dye of STR <Str+3 Con-5>
Greater Dye of STR <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of STR <Str+3 Dex-4>
Greater Dye of STR <Str+3 Dex-4>
Greater Dye of STR <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of STR <Str+3 Dex-5>
Greater Dye of STR <Str+3 Dex-5>
Greater Dye of STR <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of STR <Str+4 Con-5>
Greater Dye of STR <Str+4 Con-5>
Greater Dye of STR <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of STR <Str+4 Con-6>
Greater Dye of STR <Str+4 Con-6>
Greater Dye of STR <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of STR <Str+4 Dex-5>
Greater Dye of STR <Str+4 Dex-5>
Greater Dye of STR <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of STR <Str+4 Dex-6>
Greater Dye of STR <Str+4 Dex-6>
Greater Dye of STR <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of WIT <Wit+1 Int-2>
Greater Dye of WIT <Wit+1 Int-2>
Greater Dye of WIT <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>
Greater Dye of WIT <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of WIT <Wit+1 Men-2>
Greater Dye of WIT <Wit+1 Men-2>
Greater Dye of WIT <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
25200
20
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>
Greater Dye of WIT <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
14400
20
Greater Dye of WIT <Wit+2 Int-3>
Greater Dye of WIT <Wit+2 Int-3>
Greater Dye of WIT <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of WIT <Wit+2 Int-4>
Greater Dye of WIT <Wit+2 Int-4>
Greater Dye of WIT <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of WIT <Wit+2 Men-3>
Greater Dye of WIT <Wit+2 Men-3>
Greater Dye of WIT <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
32400
20
Greater Dye of WIT <Wit+2 Men-4>
Greater Dye of WIT <Wit+2 Men-4>
Greater Dye of WIT <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
29520
20
Greater Dye of WIT <Wit+3 Int-4>
Greater Dye of WIT <Wit+3 Int-4>
Greater Dye of WIT <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of WIT <Wit+3 Int-5>
Greater Dye of WIT <Wit+3 Int-5>
Greater Dye of WIT <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of WIT <Wit+3 Men-4>
Greater Dye of WIT <Wit+3 Men-4>
Greater Dye of WIT <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of WIT <Wit+3 Men-5>
Greater Dye of WIT <Wit+3 Men-5>
Greater Dye of WIT <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
36000
20
Greater Dye of WIT <Wit+4 Int-5>
Greater Dye of WIT <Wit+4 Int-5>
Greater Dye of WIT <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of WIT <Wit+4 Int-6>
Greater Dye of WIT <Wit+4 Int-6>
Greater Dye of WIT <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of WIT <Wit+4 Men-5>
Greater Dye of WIT <Wit+4 Men-5>
Greater Dye of WIT <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Greater Dye of WIT <Wit+4 Men-6>
Greater Dye of WIT <Wit+4 Men-6>
Greater Dye of WIT <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
43200
20
Item
Price
Tax
Antidote
Antidote
A reagent that neutralizes poison.
90
20
Bandage
Bandage
A medical bandage that stops bleeding when injured.
90
20
Blessed Spiritshot: No Grade
Blessed Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
42
20
Bone Arrow
Bone Arrow
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
4
20
Compressed Package of Blessed Spiritshots: No Grade
Compressed Package of Blessed Spiritshots: No Grade
300 compressed blessed spiritshots. No Grade.
13860
20
Compressed Package of Soulshots: No Grade
Compressed Package of Soulshots: No Grade
300 compressed soulshots. No Grade.
2760
20
Compressed Package of Spiritshots: No Grade
Compressed Package of Spiritshots: No Grade
300 compressed spiritshots. No Grade.
5940
20
Dice (Clover)
Dice (Clover)
A simple game of chance! Roll 'em!!
600
20
Dice (Diamond)
Dice (Diamond)
A simple game of chance! Roll 'em!!
600
20
Dice (Heart)
Dice (Heart)
A simple game of chance! Roll 'em!!
600
20
Dice (Spade)
Dice (Spade)
A simple game of chance! Roll 'em!!
600
20
Elixir of CP (A-Grade)
Elixir of CP (A-Grade)
A
Regenerates CP. This item can only be used by a character whose level is between 61 and 75. Re-use delay is 5 minutes.
6000
20
Elixir of CP (B-Grade)
Elixir of CP (B-Grade)
B
Regenerates CP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes.
4800
20
Elixir of CP (C-Grade)
Elixir of CP (C-Grade)
C
Regenerates CP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
3600
20
Elixir of CP (D-Grade)
Elixir of CP (D-Grade)
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1680
20
Elixir of CP (No Grade)
Elixir of CP (No Grade)
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
720
20
Elixir of Life (C-Grade)
Elixir of Life (C-Grade)
C
Regenerates HP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
8640
20
Elixir of Life (D-Grade)
Elixir of Life (D-Grade)
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
4140
20
Elixir of Life (No Grade)
Elixir of Life (No Grade)
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1560
20
Emergency Dressing
Emergency Dressing
A medical bandage that stops bleeding fast when severely injured.
216
20
Energy Stone
Energy Stone
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
120
20
Fine Steel Arrow
Fine Steel Arrow
C
A powerful arrow made of steel. It is used as an arrow for a C-Grade bow.
6
20
Gemstone B
Gemstone B
12000
20
Gemstone C
Gemstone C
3600
20
Gemstone D
Gemstone D
1200
20
Greater Antidote
Greater Antidote
A high-quality reagent that neutralizes powerful poison.
216
20
Greater Compressed Package of Blessed Spiritshots: No-grade
Greater Compressed Package of Blessed Spiritshots: No-grade
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
46200
20
Greater Compressed Package of Soulshots: No-grade
Greater Compressed Package of Soulshots: No-grade
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
9240
20
Greater Compressed Package of Spiritshots: No-grade
Greater Compressed Package of Spiritshots: No-grade
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
19800
20
Haste Potion
Haste Potion
A magical potion that increases movement speed
1440
20
Healing Potion
Healing Potion
A magical potion that slowly restores HP. High endurance.
396
20
Lesser Healing Potion
Lesser Healing Potion
A magical potion that slowly restores HP. Low endurance.
108
20
Magic Haste Potion
Magic Haste Potion
Enhances Casting Spd. Acumen Effect 2.
2880
20
Mysterious Solvent
Mysterious Solvent
Dilutes any substance it is mixed with. Used when creating an elixir.
120
20
Potion of Alacrity
Potion of Alacrity
A magical potion that increases attack speed
2880
20
Rope of Magic: A-Grade
Rope of Magic: A-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
480
20
Rope of Magic: B-Grade
Rope of Magic: B-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
300
20
Rope of Magic: C-Grade
Rope of Magic: C-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
180
20
Rope of Magic: D-Grade
Rope of Magic: D-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
120
20
Scroll of Escape
Scroll of Escape
A scroll of enchantment that relocates you to the nearest village.
480
20
Scroll of Escape: Castle
Scroll of Escape: Castle
A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village.
600
20
Scroll of Escape: Clan Hall
Scroll of Escape: Clan Hall
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
600
20
Scroll of Resurrection
Scroll of Resurrection
A scroll of enchantment that resuscitates a dead person.
2400
20
Scroll: Recovery (Grade A)
Scroll: Recovery (Grade A)
A
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 61 and 75. This scroll cannot be used by chaotic characters.
57600
20
Scroll: Recovery (Grade B)
Scroll: Recovery (Grade B)
B
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 52 and 60. This scroll cannot be used by chaotic characters.
33600
20
Scroll: Recovery (Grade C)
Scroll: Recovery (Grade C)
C
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 40 and 51. This scroll cannot be used by chaotic characters.
16800
20
Scroll: Recovery (Grade D)
Scroll: Recovery (Grade D)
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5760
20
Scroll: Recovery (No Grade)
Scroll: Recovery (No Grade)
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2400
20
Soul Ore
Soul Ore
A material used to make Dwarven items. Can be sold in any shop.
300
20
Soulshot: No Grade
Soulshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
20
Spirit Ore
Spirit Ore
A material used by Dwarves in item manufacturing. Can be sold in any shop.
480
20
Spiritshot: No Grade
Spiritshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
18
20
Summoning Crystal
Summoning Crystal
A crystal imbued with mystical power. Used for teleportation magic.
42000
20
Thief Key
Thief Key
1200
20
Waking Scroll
Waking Scroll
If you use it on a target who is asleep, the target will wake up.
120
20
Wooden Arrow
Wooden Arrow
An arrow made of wood. It is an arrow used for a no grade bow.
2
20


Lineage II Interlude
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