Current chronicle
Interlude
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
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GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
IL
Interlude
Classes
Elven Fighter
IL
: Interlude
C1
: Harbingers of War
C2
: Age of Splendor
C3
: Rise of Darkness
C4
: Scions of Destiny
C5
: Oath Of Blood
IL
: Interlude
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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Skills
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All L2 classes
Elven
Elven Fighter Skills
Elven Knight
Elven Scout
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Lucky
Lv.1
Prevents the Death Penalty while you are Level 9 or lower.
0
Passive
No
No
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.1
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
50
Active
No
No
Power Strike
Lv.2
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
50
Active
No
No
Power Strike
Lv.3
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
50
Active
No
No
Mortal Blow
Lv.1
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
50
Active
No
No
Mortal Blow
Lv.2
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
50
Active
No
No
Mortal Blow
Lv.3
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
50
Active
No
No
Power Shot
Lv.1
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
50
Active
No
No
Power Shot
Lv.2
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
50
Active
No
No
Power Shot
Lv.3
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
50
Active
No
No
Defense Aura
Lv.1
Temporarily increases P. Def. Effect 1.
160
Active
Yes
x1
Spellbook: Defense Aura
No
Weapon Mastery
Lv.1
Attack power increase.
160
Passive
No
No
Armor Mastery
Lv.1
Defense increase.
160
Passive
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.4
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
310
Active
No
No
Power Strike
Lv.5
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
310
Active
No
No
Power Strike
Lv.6
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
310
Active
No
No
Mortal Blow
Lv.4
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
310
Active
No
No
Mortal Blow
Lv.5
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
310
Active
No
No
Mortal Blow
Lv.6
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
310
Active
No
No
Power Shot
Lv.4
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
310
Active
No
No
Power Shot
Lv.5
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
310
Active
No
No
Power Shot
Lv.6
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
310
Active
No
No
Attack Aura
Lv.1
Temporarily increases P. Atk. Effect 1.
910
Active
Yes
x1
Spellbook: Attack Aura
No
Weapon Mastery
Lv.2
Attack power increase.
910
Passive
No
No
Armor Mastery
Lv.2
Defense increase.
460
Passive
No
No
Armor Mastery
Lv.3
Defense increase.
460
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Power Strike
Lv.7
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
1100
Active
No
No
Power Strike
Lv.8
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
1100
Active
No
No
Power Strike
Lv.9
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
1100
Active
No
No
Mortal Blow
Lv.7
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
1100
Active
No
No
Mortal Blow
Lv.8
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
1100
Active
No
No
Mortal Blow
Lv.9
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
1100
Active
No
No
Power Shot
Lv.7
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
1100
Active
No
No
Power Shot
Lv.8
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
1100
Active
No
No
Power Shot
Lv.9
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
1100
Active
No
No
Elemental Heal
Lv.1
Regenerates one's HP. Power 71.
1100
Active
Yes
x1
Spellbook: Elemental Heal
Yes
Elemental Heal
Lv.2
Regenerates one's HP. Power 75.
1100
Active
Yes
Yes
Elemental Heal
Lv.3
Regenerates one's HP. Power 80.
1100
Active
Yes
Yes
Weapon Mastery
Lv.3
Attack power increase.
3300
Passive
No
No
Armor Mastery
Lv.4
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
1700
Passive
No
No
Armor Mastery
Lv.5
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
1700
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise D
Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Divine Inspiration
Lv.1
Increases the number of buffs you can receive.
0
Passive
No
x1
Ancient Book - Divine Inspiration (Modern Language Version)
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Divine Inspiration
Lv.2
Increases the number of buffs you can receive.
0
Passive
No
x1
Ancient Book - Divine Inspiration (Original Language Version)
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Divine Inspiration
Lv.3
Increases the number of buffs you can receive.
0
Passive
No
x1
Ancient Book - Divine Inspiration (Manuscript)
No
Divine Inspiration
Lv.4
Increases the number of buffs you can receive.
0
Passive
No
x1
Ancient Book - Divine Inspiration (Original Version)
No