Trader
Mion
MAP
APPEARANCE
Dwarves
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
General information
NPC:
Mion [ id 30519 ]
Level:
70
HP:
3861
HP Reg.:
11.85
MP:
1657
MP Reg.:
2.78
Exp:
0
Sp:
0
Aggro:
No
Social:
No [ Follow range 300 ]
Race:
Dwarf
Location:
Soul Crystal:
-
Event items:
Drop out
Combat stats
P.Atk.:
1304
P.Def.:
471
Accuracy:
100
Critical:
132
Atk.Speed:
272
Atk. type:
Fist
M.Atk.:
776
M.Def.:
364
Evasion:
34
Speed:
54 / 131
Cast.Speed:
333
Atk. Range:
40
STR
40
DEX
30
CON
43
INT
21
WIT
20
MEN
10
Passive abilities:
Passive abilities:
Dwarves Lv. 18
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.
QUESTS
SELL (41)
SELL (40)
Level
Name, description
Reward
Race
Class
15
Repeatable
Solo
The Silver Scale Guild has received a special order for 20 spider silk outfits from the King of Elmore! They are for...
19
One time
Solo
Master Toma, teacher of the way of scavenger, is missing! You must find him!
37
One time
Solo
Dwarves understand the virtue of abundance above all others. True Dwarves study the teachings of Maphr in order to...
Item
Price
Tax
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
40
15
D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
3
15
13283
15
D
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
1610
15
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
690
15
D
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
3968
15
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1495
15
D
Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes.
3910
15
Regenerates MP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
1610
15
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
115
15
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
44275
15
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
8855
15
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
18975
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
460
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
288
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
173
15
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
115
15
D
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
5520
15
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
2300
15
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
8
15
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
17
15
Item
Price
Tax
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
7763
15
Blueprint needed to learn the Summon Mechanic Golem technique. Used by Artisans.
1783
15
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.
11040
15
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
7763
15
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
86
15
Spellbook needed to learn Aura Burn. Used by Human Wizards, Elven Wizards and Dark Wizards.
920
15
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
920
15
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
575
15
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
575
15
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
86
15
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.
920
15
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
633
15
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
920
15
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.
575
15
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.
920
15
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
115
15
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.
920
15
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.
920
15
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.
920
15
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
575
15
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.
920
15
920
15
920
15
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
115
15
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
575
15
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.
575
15